I just released my first example, the "Closest Enemy Example". (Available at http://64digits.com/games/index.php?cmd=view_game&id=4287). It's my first example so don't expect much but I intend on improving so it becomes a decent shooting example that people can learn from. Please tell me what you want in it because I really want to develop it! Hope you like it!
It's too basic.
Tips to improve: Make it more complex.Around here you don't get respect for anything you didn't spend much time on. Like your blog for example, is tagged by the mods (some of whom are really childish) because you didn't spend time putting more text in.
But kudos on the banner - it's very nice. As for developing your example, try making different kinds of tracking:1.Gravity Tracking (bullet changes gravity towards target every step)2.Direction Tracking (bullets slowly alternate direction towards target's direction every step)3.Target Tracking (Shawn64's game JetzRampage 4: Gold had snipers who had targets chasing the player; their bullets went in the direction of the target instead of the player/true target)