Balanced guy on the swim team and such. Sure I like games, but I've become kind of picky towards commercial games - I would rather play games here than many of the current titles... MMORPGs went down the drain when the school year started h

Joined on May 14, 2006, 9:51 PM Visited on May 30, 2015, 5:05 PM

Zac1790 posted on November 07, 2014 at 4:04 AM

Tech-demo and Source Code!

And also a bonus lament about GameMaker:Studio! (caution! This blog is extra meaty with lots of content and divergent paths you may go on)

I'll start with that, then we'll get into the goodies! (are you a bad news first type person or good news first?) So I have 2 apps on the AppStore: CrateHill and Chord Hacker. When iOS8 came out they both reached brick status, at least on any device with iOS8 installed. Spoiler: that's means most iPhones. They crash on startup. I ran into some issues trying to rebuild them for it that are mostly sorted out. CrateHill is on it's way back now, it works, it's just in review at Apple. That usually takes a week the first time and probably like 3 days the second time. Chord Hacker, however, refuses to build... I don't understand the difference. The only thing I can see is that there is a space in the name. And I'm getting an error somewhat related to that but can't seem to fix it by changing the name. The frustration that comes with having to build a game on a mac through a windows machine is horrible. It makes me want to run to Unity and never look back. However, I will look back. If I was Lot's wife and GameMaker was Sodom and Gomorrah, I would be a pillar of salt. Thump.

Anyway, I wanted to show off the stuff that I managed to build in Unity before deciding to switch to GameMaker in the middle of the competition. Even with the deadline extension I'm glad I switched, though the resulting game, if finished would have been so awesome.

Look at dis (Show)
TechDemo of The Buddy System
If you're interested in having a look at the source code for Neighbors, originally titled Empty Neighbor, well, you can! Here ya go! Neighbors Source To have the font display correctly when running that you'll need to install this font or choose another for the fnt_handwritten resource:[]=10&l[]=1 And yeahh... it's messy. There is minor use of inheritance, but it's mostly overridden anyway :/ I used GameMaker's room editor beyond what it's usually used for. Walls are tweaked and rotated by editing the image_yscale and image_angle/rotation values on the objects tab of the room editor. A late glitch I found causing everything to turn white after an autosave had only one easy solution: grab texture id's for every texture every single step. So that got way messier than necessary a couple days ago.

Cheers to you guys, and Scary4Digits!

Zac1790 posted on October 18, 2014 at 10:19 PM

S4D - Reboot

I took a good hard look at what I've done so far... and to be honest I'm amazed at how much I've learned. (albeit everything I make comes out a little weird right now! haha)
Before this competition I had never modeled a use-able 3D mesh, nor UV mapped one properly. I had never written my own script in Unity from scratch. I had never used the NavMesh and NaveMesh agents. Now I've done all those things but there is no way, realistically, to finish that one-level game I had planned. I'm still slow with my new-found skills.
Even though the first try can be the most frustrating, it's the gaining speed part in a given skill that takes time and repetition.

So I've started over in the compo. It's just better this way. I know GameMaker inside and out and I'm putting the finishing touches on level one of the new game already, within 48 hours of the turn around.

It certainly isn't as pretty.. Ah well, I can make simple pixel stuff pretty fast - much faster than 1024x1024 textures and polygon heavy meshes.

A working clock (Show)

One of 3 spiders already animated and in game. If you step on him he squishes. Bad things will happen to you then. (Show)

In this first level you get to see spiders. In the second level you see nothing and must rely on your hearing (headphones suggested ;)) to get to safety. And then in the third level I'll just go all out and see how much I can make by the end of the compo.

Looking back at the old Slenderman game, I could probably remake it from scratch within... I dunno, 3 days? I really like Unity now, but GameMaker is where I know my way around.

Zac1790 posted on September 24, 2014 at 1:46 PM

S4D Live Stream Schedule

Hey errabodeh I'll be posting updates and livestreaming in this post for a couple weeks. I could also list other S4D streamers if that's a thing. I know someone said they might be streaming at like 4 or 5am UTC but I don't remember who it was..

Blaze157's Stream 5 or 6AM UTC
My Stream/Twitch GameDevZach Weekdays at 12-1PM EST (UTC -5, so with UTC it is 5-6PM)
Week 1's focus is character modelling because it's my weak point and the worst thing for me to put off due to all I need to learn. Sure, I should make some gameplay. But it can wait until next week, right?

9/24 Archived Livestream - Attempting to model a face (Show)
Plus I sing you a song
9/23 Base Model - Recently Separated Meshes (Show)

Today I'll be face sculpting. If you take a look at the above image you'll see that the face is pretty poor right now. So it's time to fix that.