Recent Posts

Tech-demo and Source Code!

Posted by Zac1790 on Nov. 6, 2014, 10:04 p.m.

And also a bonus lament about GameMaker:Studio! (caution! This blog is extra meaty with lots of content and divergent paths you may go on)

I'll start with that, then we'll get into the goodies! (are you a bad news first type person or good news first?) So I have 2 …

S4D - Reboot

Posted by Zac1790 on Oct. 18, 2014, 5:19 p.m.

I took a good hard look at what I've done so far… and to be honest I'm amazed at how much I've learned. (albeit everything I make comes out a little weird right now! haha)
Before this competition I had never modeled a use-able 3D mesh, nor UV mapped one …

S4D Live Stream Schedule

Posted by Zac1790 on Sept. 24, 2014, 8:46 a.m.

Hey errabodeh I'll be posting updates and livestreaming in this post for a couple weeks. I could also list other S4D streamers if that's a thing. I know someone said they might be streaming at like 4 or 5am UTC but I don't remember who it was..

Blaze157's Stream 5 …

S4D - Boobs & The Learning Curve

Posted by Zac1790 on Sept. 22, 2014, 9:47 p.m.

My themes seem almost too easy to implement. Illusion, haunting, and deprived senses? Easy peasy. I mean, I like all three and illusion + deprived senses really lends itself to game mechanics which can be as simple or complex as I want them to be. Right now, I'm thinking two …

64DSC - Cats Log#2

Posted by Zac1790 on April 23, 2014, 3:09 p.m.

Yesterday I was finishing up the game I said I'd be done with weeks ago but it was fun and worth it. That's probably done now so today I've made some more progress with my contest entry.

Queue gifs:


Cat swagger wagger


Fancy pants mcinventory zoomin and out

If you …

64DSC - Reboot

Posted by Zac1790 on April 20, 2014, 4:23 p.m.

I haven't really had any time for my 64DSC project this month :/

On that note, time to start over! It's not much of a loss considering how far I was to begin with. Spoiler: not far.

Anyways, it involves cats. Today I'm trying to get GM: Studio to properly …

First Unity Game via 64D Spring Competition

Posted by Zac1790 on April 1, 2014, 12:19 p.m.

I thought, y'know, might as well use that trial code.

First off, I've never made a game with Unity, but I have completed tutorials and played with it before to the point that I feel capable of making something simple. Not that I even know how to make menus yet. …

Fire Point Featured on GameJolt!

Posted by Zac1790 on Nov. 30, 2013, 12:26 p.m.

Congratulations Cesque!

GameJolt just featured your game on the front page. Swag.



Hm… now what do I say to make this a longer blog so it can stay on the front page?

Oh! Speaking of fires, have you seen Catching Fire? Now that would be a tough level in Fire …

New GM:Studio "Stable" Update

Posted by Zac1790 on July 8, 2013, 2:45 p.m.

Broke my game right off the bat.

I'm getting a fatal "malformed variable" error that wasn't there. No changes to the game whatsoever.
On top of that, room_goto_next() is sending me to a completely different room. Wha?


My intended fix… to upgrade to the Beta [unstable] Channel. Maybe they fixed …

Scary Four Code Torture

Posted by Zac1790 on Sept. 21, 2012, 12:45 a.m.

So guyz.

Since Rez always comes up with some sick stylized art and now he's got buddy buds who are also powerhouses of brainz in this community we're all expecting some slick stuff from them.

You already knew that. You thought it. You might have said it. But you knew …