Balanced guy on the swim team and such. Sure I like games, but I've become kind of picky towards commercial games - I would rather play games here than many of the current titles... MMORPGs went down the drain when the school year started hJoined on May 14, 2006, 9:51 PM Visited on May 30, 2015, 5:05 PM
And also a bonus lament about GameMaker:Studio! (caution! This blog is extra meaty with lots of content and divergent paths you may go on)
I'll start with that, then we'll get into the goodies! (are you a bad news first type person or good news first?) So I have 2 apps on the AppStore: CrateHill and Chord Hacker. When iOS8 came out they both reached brick status, at least on any device with iOS8 installed. Spoiler: that's means most iPhones. They crash on startup. I ran into some issues trying to rebuild them for it that are mostly sorted out. CrateHill is on it's way back now, it works, it's just in review at Apple. That usually takes a week the first time and probably like 3 days the second time. Chord Hacker, however, refuses to build... I don't understand the difference. The only thing I can see is that there is a space in the name. And I'm getting an error somewhat related to that but can't seem to fix it by changing the name. The frustration that comes with having to build a game on a mac through a windows machine is horrible. It makes me want to run to Unity and never look back. However, I will look back. If I was Lot's wife and GameMaker was Sodom and Gomorrah, I would be a pillar of salt. Thump.
Anyway, I wanted to show off the stuff that I managed to build in Unity before deciding to switch to GameMaker in the middle of the competition. Even with the deadline extension I'm glad I switched, though the resulting game, if finished would have been so awesome.
I took a good hard look at what I've done so far... and to be honest I'm amazed at how much I've learned. (albeit everything I make comes out a little weird right now! haha)
Before this competition I had never modeled a use-able 3D mesh, nor UV mapped one properly. I had never written my own script in Unity from scratch. I had never used the NavMesh and NaveMesh agents. Now I've done all those things but there is no way, realistically, to finish that one-level game I had planned. I'm still slow with my new-found skills.
Even though the first try can be the most frustrating, it's the gaining speed part in a given skill that takes time and repetition.
So I've started over in the compo. It's just better this way. I know GameMaker inside and out and I'm putting the finishing touches on level one of the new game already, within 48 hours of the turn around.
It certainly isn't as pretty.. Ah well, I can make simple pixel stuff pretty fast - much faster than 1024x1024 textures and polygon heavy meshes.
Hey errabodeh I'll be posting updates and livestreaming in this post for a couple weeks. I could also list other S4D streamers if that's a thing. I know someone said they might be streaming at like 4 or 5am UTC but I don't remember who it was..
Blaze157's Stream 5 or 6AM UTC
My Stream/Twitch GameDevZach Weekdays at 12-1PM EST (UTC -5, so with UTC it is 5-6PM)
Week 1's focus is character modelling because it's my weak point and the worst thing for me to put off due to all I need to learn. Sure, I should make some gameplay. But it can wait until next week, right?