My very own twisted assembly and commands

Posted by Pirate-rob on Aug. 29, 2012, 2:04 p.m.

Now I've always wondered how the base of a pc works and what RAM and GHz and all that stuff mean. The only thing I really know is hard drive space. So I decided to make a program that simulates a PC the way I think it works.

Now to …

GM lite, c_white and 64digits collective knowledge

Posted by Pirate-rob on Aug. 16, 2012, 9:05 a.m.

While programming my game I have come into a problem that I hope will be solved by the collective programming knowledge of 64digits. Or in other words I need help.

Now as you have guessed I have GM lite. Now this isn't so bad but I have finally found a …

KO, Death and More (non)fashion

Posted by Pirate-rob on July 14, 2012, 3:55 p.m.

So today I implemented Npcs reaching their pain threshold (basically getting knocked out) and dying.

An Npc knocked out

A dead npc with the remains of the poof effect of death

I have also added various bits of armour. These will be the only armour in the game.

More clothes …

Npcs and Fashion

Posted by Pirate-rob on June 14, 2012, 6:40 a.m.

Today I started on something I've been avoidng: Npcs. They are probably one of the biggest parts of the game and require the most code (in my opinion). So far I having been working on what actions they can do: moving, stabbing, shooting. I also have started to work on …

Aiming and Buildings

Posted by Pirate-rob on June 12, 2012, 1:27 p.m.

Since my last post, most of my progress has been non-cosmetic. Firstly I added code that controls Xp and levelling up. The way it works is that the skill you get most Xp from (strength,speed,accuracy) gets levelled up more. So if you are more melee based you will gain strength …

Main menu, saves and dialogs

Posted by Pirate-rob on May 24, 2012, 6:22 a.m.

As the title suggests, I have added a main menu:

(Still temp graphics)

You can now save and load your game:

(You can save in game and load from the title screen)

And I have added a dialog bar with a type writing effect (I think it's called that).

If …

Menus and Stats

Posted by Pirate-rob on May 14, 2012, 1:02 p.m.

I have started on a menu system for my RPG comp entry, which includes an inventory and a Stats page. The inventory can be scrolled through and show the total weight of everything you are carrying. The stats page shows stats (what else?) Total speed is determined by speed-strength/total_weight . …

Muskets and barriers

Posted by Pirate-rob on May 8, 2012, 10:09 a.m.

After about 1 day of coding I have the weapon bases for my game. I have now three weapons so far, the musket which can shoot, the sword which can slash/cut and the bayonet which can do both!

Not only that but I've also added barriers like rocks and sandbags. …

Restarting

Posted by Pirate-rob on May 7, 2012, 10:16 a.m.

I have, like many others, joined the RPG competition. I started to work on my game with RPG maker when I realised that I should probably stick with what I know, and thats game maker. So I scrapped my current project and moved onto a new one.

My old project: …