DDEVASTATIONNN

Posted by Radnom_Games on July 8, 2006, 4:40 p.m.

DDEVASTATIONNN Flash Trailer here

http://www.radnomgames.hoogetech.com/flash/dddevastationnn.html

And the demo is here:

http://64digits.com/games/index.php?cmd=view_game&id=1109

It's my latest little project, a high speed high action Contra styled arty platform shooter game.

I thought that this sort of game would appeal to very few but most of the replies I have been getting are really good, which surprised me.

I plan to make it pretty big, and with some unconventional touches, such as:

No menu

No HUD

No lives or health systems

and some other stuff which is more secret :P

I'm sure none of you really care about my little blogs about my little games but I'm going to carry on regardless (which reminds me of a joke in some Terry Pratchett book, or one of the Discworld games or something where there's a bird and Rincewind says it will "Carrion Regardless")

:)

School holidays for me at the moment, but it's already week 2. Oh well.

Comments

marbs 18 years, 10 months ago

in my game vex im trying not to use an HUD at all, and so far I've managed, but no menu…well, why not have a menu?

Acid 18 years, 10 months ago

That sounds very innovative. It could turn out pretty cool. :D

Polystyrene Man 18 years, 10 months ago

No menu? That's just, well, stupid. I can understand the no-HUD and no-life/health idea, but no menu? Are you just going to have the player jump right into the game?

Radnom_Games 18 years, 10 months ago

Yeah. Like I said, it'll be different. Turn for the worse? Perhaps. I'm willing to take the risk.

Anyway, there's no need for options. There's one difficulty level. Hard.