S3xy 64DSC devblog #3 (4reals)

Posted by S3xySeele on April 11, 2014, 3:57 a.m.

First screenshot of my 64DSC project ever!!!!

I know you're in awe at how fantastic it looks, but please calm down and go change your undoubtedly whitewashed panties.

So I decided to CANEX the new game idea I mentioned in my previous blog, and just go with my original idea. …

Aherp Aderp.

Posted by S3xySeele on April 8, 2014, 11:33 p.m.

So… I think I've changed my mind on my game idea, because a new and awesomer idea just sprang to mind

I'll probably continue with my current one as a backup, just in case my new idea doesn't quite pan out… but, like my original idea, it's not very complex. …

IM NOT PROCRASTINATING, IM GIVING YOU A HEADSTART

Posted by S3xySeele on April 7, 2014, 4:40 a.m.

In all seriousness though, I'm probably gonna start working on my game now. It's pretty simple and can probably be finished in a few hours, so I might as well knock it out so I have an excess amount of time for polish. Besides, I have nothing better to do …

S3xy 64DSC devblog #2 (+PTCGO,ANIMU)

Posted by S3xySeele on April 4, 2014, 4:15 a.m.

64DSC

For better or for worse, I've settled on the initial idea I came up with.

The game's title is Verdigris, and I would not be surprised if it turned out to me the most simplistic 64DSC entry. Hopefully lots of effort and polish will turn Verdigris into something interesting …

S3xy 64DSC devblog #1 (+MTG)

Posted by S3xySeele on April 1, 2014, 9:50 a.m.

So 64DSC has officially begun…

And I've got a pretty good idea for what my game will be. On the walk back from McDonalds this evening, I was contemplating the theme when a single word popped into my head… a word which won't be revealed just yet, lest I change …

Until April

Posted by S3xySeele on March 6, 2014, 12:21 p.m.

"I can't stop thinking about the upcoming 64D Spring Competition"… is what I'd be saying if I didn't have anything to do until April.

Fortunately I do have something to do! A lot of things, actually, but one in particular:

The Anime Handbook.

The Anime Handbook is a book I'm …

Snow Daze

Posted by S3xySeele on Feb. 8, 2014, 8:32 p.m.

Yesterday, Yokosuka saw a good bit of snow. My wardrobe isn't exactly winter-ready, but I donned the warmest clothes I had and made my way to the ramen shop just outside of base.

Yummy.

Then I went to the 7-11 just down the street from the ramen shop to buy …

Congratulations! Your CRYOMACHINE evolved into TIMEMACHINE!

Posted by S3xySeele on April 11, 2013, 6:47 a.m.

So I've decided to buckle on the concerns expressed regarding the cryostasis machine idea I had for Pokemon Purple, and make it a full-fledged time machine capable of going both forwards and backwards in time.

So here's how time's gonna work now:

There will be 250 years (3000 region states) …

Videogame Design Rant #2: Moral Choice Systems

Posted by S3xySeele on April 5, 2013, 10:44 p.m.

My first experience with a game that gave you moral choices was KOTOR, and I loved it. And actually, I still love it. But only because it's less about being "good" or "bad", but more about being a "Jedi" or "Sith". In just about every other game I've played that …

Videogame Design Rant #1: Time Management Mechanics

Posted by S3xySeele on April 4, 2013, 3:36 a.m.

One of the most maddening game mechanics, at least for me, is where they give you a fixed amount of game "time" in which to complete the game. Two notable game series featuring this mechanic are the Persona series and the Atelier series, both of which I like despite the …