Posted by S3xySeele on Dec. 17, 2012, 3:38 a.m.

Well, I accidentally deleted the majority of my files for Pokemon Kunzite, Hiddenite and Bakelite when I thoughtlessly decided to wipe my Windows 7 partition to do a clean install of Windows 8.

So for like the zillionth time, I'm back to square one. Maybe next time I'll be smart …

Bakelite, Kunzite and Hiddenite

Posted by S3xySeele on Oct. 19, 2012, 5:09 a.m.

Awwrite guise, let the announcemence comments!

Pokemon Purple is getting a name change. It is now Pokemon Bakelite. Also, it won't be isometric after all… too much work. lol

I've started from scratch with Bakelite since my old Pokemon movement engine was cobbled together from GML I wrote for GM7 …

Next Official Pokemon Game?

Posted by S3xySeele on Oct. 9, 2012, 11:06 p.m.

So guys, now that Black and White 2 is out, what do you think will be next for the series?

My personal beliefs are that the next batch of Pokemon games will be Ruby and Sapphire remakes (or perhaps direct sequels) for the 3DS. And I believe that the games …

Obscure GB/GBC platformers

Posted by S3xySeele on Sept. 26, 2012, 9:53 p.m.

Started playing four obscure but totally awesome GB/GBC platform games…

First up: Trip World, which is like Kirby minus the whole sucking thing, and with an extra helping of wtf and d'awww. For instance, at the very beginning of the first level, you get a power up to spit out …


Posted by S3xySeele on Sept. 25, 2012, 4:25 p.m.

So for my Pokevangelimon game, I recently decided "fuck top-down, imma do isometric!".

That means I have a lot of spriting ahead of me. Here's a taste:

What are your thoughts? Good idea, bad idea?

Runny mockup, other details (PKMNxEVA)

Posted by S3xySeele on Sept. 14, 2012, 10:03 p.m.

Here's a quick mockup of what the battle screen in Pokemon Purple is going to look like, more or less:

I decided to opt for a slightly larger and widescreen resolution for Pokemon Purple, instead of sticking with the standard GBA resolution. 300 x 180 isn't too drastically different from …

Shelving a feature...

Posted by S3xySeele on Sept. 2, 2012, 10 p.m.

So… I've decided to shelve an ambitious feature I was going to implement in Pokemon Purple: Random world generation.

I've got the macro world map generation part nearly complete, but the real difficult part is going to be generating the actual granular in-game map. Not that I'm not capable, but …


Posted by S3xySeele on Aug. 23, 2012, 10:26 p.m.

When I shared my ambitions to develop commercial games under the moniker Uyamau Games last blog, I intentionally left out any mention of my current project since, well, it's… a fan game.

I've mentioned it here in the distant past, so you may have heard of it: Pokemon Purple, a …

Uyamau Games

Posted by S3xySeele on Aug. 19, 2012, 12:43 a.m.

It's been a while since I've wrote a blog here, so I figure I'd go ahead and share my current plans as far as game development goes.

As the title suggests, I'm going to be developing commercial games under the name of Uyamau Games. Uyamau Games will consist of only …

Woo, turned 21!

Posted by S3xySeele on June 2, 2012, 11:46 p.m.

So as some of you may know from Facebook, I turned 21 a few days ago.

You know what would be a great birthday present? If I could have my Yaywalter account unbanned, this account merged with it and the name changed to Lain. Like I requested on Facebook ages …