Player Stats, mostly done.

Posted by Scott_AW on April 20, 2007, 4:50 a.m.

I've just about finished up my player stats for my upcoming game, now called 'The Crawl'.

So far the screen shot which contains a screenshot from my COW rpg as a background(its not really being rendered) Is almost fully functional. Armor, hit, attack, dodge, parry, block are just randomly generated for now, however the Health, Spirit, Energy, Height & Weight are linked up with the Physical stats.

Skill screen and working inventory are next on my to-do list. Mostly just graphical as I've already worked out what skills my game will have, 35 total, 7 skills per 5 catagories(Combat/Mystic/Spiritual/Trade/Stealth). And 9 base classes, Fighter/Mystic/Outlaw/Crafter/Merchant/Spiritualist/Aristocrat/Hunter/Farmer.

Any suggestions?

// Additional

Work in progress peak at how the inventory will look, as well as the mouse icon(drawn with a shity mouse on an ancient computer, it took almost an hour XP)

http://64digits.com/users/Scott_AW/stat_screen_b.jpg

Comments

Compiler 18 years ago

Now that's a lot of stats. No suggestions i can think of [:)]

poultry 18 years ago

Your GUI reminds me of gay.

Wait, is that GM!?!

Jaakko 18 years ago

Where is the MANA???

Xxypher 18 years ago

Cesque 18 years ago

Awesome. I sincerely wonder how the "Social" skills are going to work ;)

The naming is a bit confusing… I guess Sharp/Slash and Blunt/Bash are the same thing? Pierce is named the same in both Resist and Armor section.

RetroVortex 18 years ago

*Looks at screenshot and faints…*

seriously that looks amazing!

Plus all those stats means replayability!

And I like replayability! [:D]

KEEP IT UP!!

deepermeaning 18 years ago

Looks nice, except for the little circular things in right-hand stats.

Scott_AW 18 years ago

Didn't even realize I had a sharp/slash and blunt/bash. Woops.

I'll probably change those stat dots too.

LunchTime 18 years ago

lol sex.