I've started redoing the editor. It needs some updates and some limits fixed.
New Design and functions for the tile placement in the editor. You can now set the type of shading, contouring and the amount of tint applied. Also with a sub display to show you the potential output.Although progress for 'The Crawl' has slowed as of recent new ideas, the competition and whatever else, I have obtained over 100 textures for the game. I still have loads of overlays to do on top of that, currently I've got only 9 overlay textures, 12 sign textures with the rest of the base textures.Its come to a point where I need to complete redo(again,again, and again) the engine and editor. I've got some more ideas and flexability is required to pull them off. I may never actually make a game with it, but more like a 3d rpg maker. It will be free too, which so far everything I've made has no retail ambition.I'm debating with myself about amassing a content-creation team of some sort(sounds, music, models, ect.) to add to 'The Crawls' resources and hopefully have a generously loaded dungeon crawl maker.

69/30 FPS? D=
Game play speed and time passage adjust to keep it at 30 despite it saying higher.