Now with simple AI*DEMO*

Posted by Scott_AW on May 15, 2010, 5:02 p.m.

Wandering with no where to go. Some stop and think and other's go round in circles.

That's what I have so far, no agressive units yet, just wandering NPCs, fit for towns or as critters.

See it in action!

Although not in the vid, I have added turning as of late. Although it was a -pain-in-ass- kind of thing, but it works now and I'm happy.

And why not, here's a demo. Be sure to get the latest Evaldraw first. And let the INI file be replaced.

But this video does.

Comments

Juju 15 years, 10 months ago

How easy is it to do smoothly rotating objects in voxel engines?

Scott_AW 15 years, 10 months ago

In what I'm using now, not too hard. Just need to get used to radians. 0 to 3 * pi/2 for rotation.

Voxel display is built into the program, so I don't have to handle that.

Castypher 15 years, 10 months ago

I like the camera's motion. The only thing I can suggest is to give them a rotation animation when turning corners or turning around. If you can do that, it'll make simple AI look a lot better.

Juju 15 years, 10 months ago

3pi/2… Really? Radians, mathematically speaking, go up to 2pi for 360 degrees.

Scott_AW 15 years, 10 months ago

Yeah, but thats what I'm using, pi/2. That way 0 = 0, 1 = 90, 2 = 180 and 3 = 270.

I'll add a turning phase to smooth it out. I also will add simple diagonal movement too.

Juju 15 years, 10 months ago

Might as well use grads!

Scott_AW 15 years, 10 months ago

I may just predefine them too, save on calculations.

Ferret 15 years, 10 months ago

Amazing, this looks awesome