Pretty world generation.

Posted by Scott_AW on Oct. 17, 2010, 2:13 a.m.

It's gotten improved and prettified.

So yes, I haven't got a chance to do anything for the Halloween compo thingy, mostly because I haven't been able to do any art as of yet.

Instead of being idle and bummed, I decided to continue work on the world-generator-civ-clone I decided to whip up something quick

Although it's being designed with 8-bit 8x8 tiled graphics, I have it set so any sized tiles can be put in instead. Still has to be square.

My goal, to finish this a quickly as possible so I can have at least one game done this year.

Besides an interface, graphic wise it's pretty much done.

I'm also considering taking some graphics from a previous project for combat scenes of units.

How it plays…well you have a worker unit who either builds structures or gathers resources.

You can build structures to auto-mine land tiles.

You have two basic army units, soldiers and archers.

Land has resources, food/wood/rock/metal

Currently the world map is broken up into sections, the idea is each section has a rival(or more) opponent which you must eliminate or surpass(possibly) to own the section.

Download GK2.zip

Photoshopped the mini map into that.

Comments

Ferret 14 years, 10 months ago

distractions distractions distractions….

Looks cool :P

Quietus 14 years, 10 months ago

agh, i keep trying random world generation type things and they always fail. jealousy ensues.

Scott_AW 14 years, 10 months ago

If you check my previous blog, theres a simple answer and even some code. Its outdated now, but I plan to update it with the improved system of generation.

Now it does edging, but not entirely perfectly. That would require a lot more processing and images…

I'm going to try and find time to get some more graphics for the Halloween game soon… <.<

Juju 14 years, 10 months ago

I'm not liking the fact it makes very linear terrain or the 45 degree slant on everything. It'd work nicely for isometric terrain though.