First monster designed, a revision of the simple Dead Henchman from the roster below. Next step is the animations, since the model is boned and ready.
The Monster Roster from original
Here's some shots of the first enemy
And the model is fully boned and ready for animation.
Still have the attack animation to do, and orienting some frames….
Bump-mapped?
Voxel model, using poly2vox.
Wowow, you amaze me, how do you work so fast?
SOMEONE is stealing my concept arts for Spike >_> (I kid)
sculptris and anim8tor.
I'll have a video up of the sprite in action and killing the hell out of me today.