Creation of Duchess [Step by Step]

Posted by SkidRunner on Jan. 6, 2017, 2:11 p.m.

I have been working on a character a Java mascot if you will for a few months now and I am finally satisfied with my work. I drew up the character using AutoDesk SketchBook on my Galaxy Note 5. I was actually surprised how good SketchBook is, and I don't …

Sexy Duchess and Physics Game

Posted by SkidRunner on Jan. 5, 2017, 10:21 a.m.

Official jMonkeyEngine example game

It's not much but I created a game that is now part of the official jMonkeyEngine source on github. it is the start of a simple physics ball rolling game. Hopefully it will inspire those new to the engine.

(Embedded Video)

Duchess

Also i have been …

Thinking too Much

Posted by SkidRunner on April 18, 2016, 1:46 p.m.

Thinking too Much

I find myself thinking too much and never getting anything done. I have far too many ideas and if I don't find a way to focus on one then I am left with nothing. I want to make a speech recognition game, I never finished because of …

My Current Project

Posted by SkidRunner on March 1, 2016, 12:19 p.m.

Collect heroes and save your village.

I did put the question marks in on purpose and I plan to reveal what is there after I hit my alpha version of the game. I also plan on creating videos for future blog posts. This just seems like a good place to …

More Artwork

Posted by SkidRunner on Feb. 24, 2016, 5:11 p.m.

So i just finished the starter town concept art for my game. I still need to draw out each building separately then go and draw all the villagers then final start modeling.

Starter Town

This thing took me some time I drew and redrew each house a lot and still …

Super Sexy -> Programmer Artwork

Posted by SkidRunner on Feb. 23, 2016, 11:04 a.m.

So I started focusing on my art work because everyone knows if you want to make a good game you need to have a good idea and a good concept. I posted the ones I like best here but, you should check me out on deviantart.

This one is …

ASCII and Bits

Posted by SkidRunner on Nov. 24, 2015, 1:54 p.m.

Hello all it has again been a while since the last time I did any development but I did stumble on something that made me giggle.

{ 0x7E, 0x81, 0xA5, 0x81, 0xBD, 0x99, 0x81, 0x7E } = smile

I know this seems strange and maybe makes no sense but here …

To Heck With Modern Tech

Posted by SkidRunner on Oct. 12, 2015, 2:23 p.m.

So I have been doing a lot of nothing when it comes to game development. It all started when I found the game ARK Survival Evolved, this game is sweet BTW. When I was playing this game I was thinking why does it take so much to run? I understand …

New Development on Old Projects

Posted by SkidRunner on April 8, 2015, 1:56 p.m.

Hello 64Digits It has been some time since I have created a new blog post. I have decided to start working on my Retro3D engine again I found a lot of things I would like to improve. I am going to start at the beginning and work my way back …

Dev Blog 2.0

Posted by SkidRunner on April 24, 2014, 4:07 p.m.

I have seen a lot of blogs with code in the last week so I wanted to share something of my own with the 64Digits world. this little snip-it contains a magic image buffer that turns standard color images to indexed CRT graphics.

Just chilling inside a house model I …