Lunacy Star Stage 5

Posted by Taizen Chisou on Oct. 6, 2011, 4:17 p.m.

This is literally all I have done for it so far.

Also, spoilers!!

Backgrounds will be made when I feel like it :V

The general theme this time is "Lots of enemies, they move fast, exercise your visual reflexes, and SHOOT EVERYTHING BEFORE THEY KILL YOU A LOT."

Due to the influx of enemies, I've found it's possible to score over 20,000,000 points in the first fifteen seconds.

You can't get 80,000,000 until you beat Stage 4 :V

Comments

Alert Games 13 years, 10 months ago

uhhhhhh

bullet hells still puzzle me, personally ha

Castypher 13 years, 10 months ago

The first wave of enemies in particular is practically a free life because of how many point items they drop.

Taizen Chisou 13 years, 10 months ago

That's since been fixed :V

But also bear in mind that by the time you hit Stage 5 you're probably 300 points from the 2,500 extend, and can look forward to a 4,000 extend afterward :D

That doesn't change that I was capable of getting 1,700 tacked on to my total in that stage alone D:

Taizen Chisou 13 years, 10 months ago

The lot of ya prolly won't care cause Scary Four is on, but Stage 5 is done.

Yes, already. I don't know how.

It only took two days.

I was also sincerely not planning on making the teleportation bullets as part of a survival card during a midboss battle but that didn't work out.

Kilin! I would love it if you could test out Stage 5!

And please do not say "the rainbow walls at timeline position 5,500 are too fast!" :D

BP Scraps 13 years, 10 months ago

When you're done with LS, you should make another less serious BH called "SHOOT EVERYTHING BEFORE THEY KILL YOU A LOT", or SEBTKYAL.

That would be neat.

Also, acronyms.

Taizen Chisou 13 years, 10 months ago

In Lunacy Star, you fly through space and shoot down flying cubes, magicians, large purple heads, boxes, spiky things, and a sun.

How in the world is that not serious? :D

I'll keep it in mind for when it is Sequel Time.

Taizen Chisou 13 years, 10 months ago

FIFTH BOSS TIME.

It's more true than you might think :V

Those white bullets are long strands of fixed-width bullet lines- think 'lasers, with holes in the middle of them-' that spin around.

It's actually very difficult! ;_;

The main self-challenge here is 'making a boss that does not move at all fun.'

My solution?

Make the player move a lot.

Sorry to keep bumping the same post, but I don't have anything really important enough to warrant it's own blog.