Dungeon Quest Man (2) + boss vid

Posted by Taizen Chisou on July 20, 2012, 2:02 a.m.

oh lord I should stop before this becomes an actual game

Anyway, have a video of the last downloadable if you didn't play it:

Why didn't you play it, anyway? Here!

Edit: Boss video.

Anyway, this will be some really linear thing where you go from one level to the next, each marked with a generic name going from Primary, Secondary, Tertiary, all the way to the Denary sector of your nameless soundless faceless ideal-less protagonist's subconscious.

Why subconscious? Why not? It gives me a chance to try to instill emotion in my players through the story, and if not sadness, then narm works too.

Anyway, I've removed the 999-attack-power boulder that falls on you and expanded the list of things you're allowed to do. Running faster is among them.

What happens if you jump while performing a dash?

You do a vault forward with your sword.

You need to do this to make far jumps too, even if your regular jump is shorter by only a bit.

Something else that is new is also the addition of aerial attacking. This picture isn't the best, but pictures can't capture a still of a spinning motion very well, can they?

I'm also gonna work on the boss, I guess.

my spriting is so bitchin' awesome oh lord

On the music front, I'm resorting to reusing a lot of old tracks. Again. But at least 60% will be original! (You know, just like with both Lunacy Stars.)

http://soundcloud.com/taizenchisou/sets/dungeon-quest-man

I'm gonna work on implementing this boss as well as a menu screen.

I was gonna have more content than this, but that didn't work out.

Edit:

Guys, check out what I figured out how to do.

Comments

Taizen Chisou 12 years, 11 months ago

http://dl.dropbox.com/u/48264981/dungeon%20quest%20man.exe

I went and finished the first level, I guess. Tell me if the boss is too hard, I think it might be :<

Still dunno if I'll end up doing the rest of the game, but it's a nice thought :V

Taizen Chisou 12 years, 11 months ago

Updated the main post a little with something that I finally got working.

JID 12 years, 11 months ago

looks okay, but the jumping looks a bit floaty in the video, and you should probably add smoother movement for the player.

actually, i think you should make everything look and feel smooth in the game. I think that'd really work for it.

Also, make smooth animations. smooth smooth smooth.

Taizen Chisou 12 years, 11 months ago

I fucking love clunky control

It would be easier if I were so able, but that is not the case, I apologize.

Taizen Chisou 12 years, 11 months ago

aaaaaaaaaaaaaaaaaand boss video.

Cesque 12 years, 11 months ago

Okay, fine, I'll check out your demo so your comments don't look so lonely.

Edit: Needs a save point before the boss, dying and having to replay he whole level is frustrating. Other than that, pretty cool. The text looks way too small for a message box this big. Also, either the top/down collisions or the camera movements that follow them are clunky.

Taizen Chisou 12 years, 11 months ago

Eh? This has always happened to me… You get used to it after a while…

I'm currently starting on the Secondary Sector, which will take a bit, so I won't be going off posting more updates for the next few whenevers…

Cesque 12 years, 11 months ago

Quote:
Eh? This has always happened to me… You get used to it after a while…

Lack of feedback or collision bumpiness? :p

JuurianChi 12 years, 11 months ago

Dammit, I keep forgetting to play this version.

The boss didn't bother me too much, but the battle does start a bit abruptly for my tastes.

Also, I love the atmosphere in this game but I keep assuming I'm in outer space.

Taizen Chisou 12 years, 11 months ago

Quote:
Lack of feedback or collision bumpiness? :p

Both? No matter how many platformers I produce I still can't get the wall collisions perfectly working, or very much feedback T_T

Quote:
Also, I love the atmosphere in this game but I keep assuming I'm in outer space.

Might as well be, I pulled the protagonist's subconscious thing out of nowhere, so whatever :V

I need to stop relying on the swirling dots background though, because the Secondary Sector is supposed to be representative of a different aspect of his.

Thank you for playing~