Posted by Toast on Jan. 18, 2015, 10:03 a.m.

trying to animate things sucks the joy out of life


Acid 9 years, 4 months ago

Colors are fine, but animation needs to be smoother. Don't reuse frames in the same action, make everything fluid. Look at walk/run sprites from your favorite games and video of actual people. I know you said you based it ON a real person, but grabbing a frame and redrawing it doesn't always translate well when things are in motion.

I also think the character moves extremely fast for such a small view port AND low "camera border" (not sure what to call that).

But, it's your game, so have fun and do what you want, like I know you will.

Toast 9 years, 4 months ago

I think the beauty of pixel art is that it doesn't have to be perfect. Everyone has their own signature style.
I don't buy into that so much. I agree to an extent but if I suck too much to draw something the way I want to draw it I'm not going to lie and say it was intentional.

@Steven After adding details I like the colours more now, using such a minimal palette kind of requires that you put all the colours to good use, and I wasn't really doing that

@Cyrus I'm afraid of being called a male chauvinist pig. On the other hand, she is a badass who avenges her people. I ask myself, 'what would Anita Sarkeesian say?'

So far it's not going well.

Castypher 9 years, 4 months ago

Animation has always been a difficult subject, but you're going about it the right way. First you start with using references, and then eventually with enough practice you'll get a better feel for it, and it'll just come naturally. Honestly, I think your proportions are fine, your colors are fine (the ground's a bit noisy though), and the general form of your pixel art is fine. The second animation has a bit of inconsistency in vertical motion. I'd probably forego the breast physics at this resolution, because even one pixel of motion looks over the top.

As for the first animation, it's kind of hard to do a realistic run cycle with fewer than six frames. See if you can fill in the frames between what you've got now. Don't worry too much about the big guy, and if anything, just reduce his vertical foot movement a bit.

@Cyrus I'm afraid of being called a male chauvinist pig. On the other hand, she is a badass who avenges her people. I ask myself, 'what would Anita Sarkeesian say?'
Here's a tip. Don't give a shit about what other people think, and make the game you want to make. People will always try to find faults even where they don't exist. Focusing on her hips is like focusing on the big guy's tiny lower half. You're probably not going to get hammered on these proportions.

Looks good, though. The good news is that the art style you've chosen is actually pretty easy to animate. It'll be a good learning environment.

Nopykon 9 years, 4 months ago

The sound of music, the game? :) I like the curves and colours. I know how hard it is animating sprites. I'd try to add hands or gloves to make the arms be more than pixel-thick lines.

The boobs are alright, but maybe don't make her always hop when she stops (always thought that looked funny, unless in the context of a house-party). Maybe the skirt can dance in the wind or something.

Toast 9 years, 4 months ago

haha subconsciously this must be my inspiration, I even started drawing mountains

(I drew an apron too but I didn't want her to look like a meido)

LAR Games 9 years, 4 months ago

Quote: Toasty
Sorry, smiley winky faces remind me of this. :P

LAR Games 9 years, 4 months ago

Haha. I don't normally like those, but those are one of the few that actually made me laugh out loud because of its idiocy.

Toast 9 years, 4 months ago

What I don't know is how you all found so much to talk about in a blog that was essentially one image.

You people crazy

MMOnologueguy 9 years, 3 months ago

why are her tits bouncing like that?

Toast 9 years, 3 months ago

Jeez 64digits gets really goddamn demanding when it comes to animating sprites despite incredibly low standards in every other department

I'm trying to imitate how real people move up and down when they're breathing heavy and moving around, but it's outrageously overexaggerated (because you only have pixels to work with rather than millimetres on a real person). I'm trying to think of an alternative way to make her animated

Why is her head twice normal size, why are there only 16 colours, etc