looks cool. what the hell is the sad face for?
lets just say he's no longer a vigin. ;)
it's not.. too bad. Though the short legs on the big guy is pretty hilarious. You can spice up the animation a little by adding in some idle animations and transition animation, for example, when a character lands a jump, put two additional frames with the knees bending up. Same with jumping, though this tends to slow the game's input a bit. Personally I think that might be more fitting for the graphical style you have going. Seems a bit too fast for such a large character and short view size.
well I have no right to talk. I've made so many shit animations… but here's my two cents anyway
is that DB16?
@Acid wat? :(
I like it the way it is. I think the beauty of pixel art is that it doesn't have to be perfect. Everyone has their own signature style. tutorials are great, but don't ever get too wrapped up in perfection. as you know, game design is an arduous journey as it is. good luck with this.
Manx Software Developer and Musician