This user leads a boring life.Joined on May 20, 2006, 6:47 PM Visited on August 8, 2013, 2:28 AM
I wanted to take a break from XNA, so I went to SFML/SDL, retried GM after all these years (but they got rid of object_add, object_add_event AND execute_script so GM is dead to me), tried Unity (which is nice for 3D but I'm not doing 3D)...
I had settled on just using SDL, when my friend from school said to check out LibGDX. It's like, almost GM levels of handling-everything-for-you, works on a billion platforms, etc.
So yeah, I like having my games made for me, let's do that.
It looks all professional and legit, and costs more, and exports to a shitton of platforms now, since I last used it in like '08.
Is it still slower than molasses? I'm actually considering trying it again, I miss the ease of use.
My mind is blown, no joke.