Gun Princess 2 - Devlog

Posted by Yaru on April 12, 2014, 3:09 a.m.

Yeah, I'm making a game for the April competition. Nope, I didn't find "limited palette" a fun theme. I've just finished 3 NES-style games in a row and I'm kinda fed up with it. =P

My game initially was supposed to be a metroidvania game with Mario powerups, so you …

Shattered Whirr - Lots Of Cool Updates

Posted by Yaru on March 18, 2013, 5:41 a.m.

Looks like the GMC is currently down, which means you guys get this update early…

Shattered Whirr's latest version is out!

Download link:

https://www.box.com/s/3p3nkoyx7yytentp0xr4

Features:

- Scroll speed faster on all difficulties except Boring.

- Replaced all MIDI music with chiptune arrangements of them.

- Types of Fighters that dispenses …

Shattered Whirr: Even More Updates

Posted by Yaru on March 8, 2013, 10:04 a.m.

Did more things to Shattered Whirr. Now exams and a weekend filled with work are coming up, so don't expect any more in some time.

Added 3 more characters, fixed various things, and finished stage 6 except the boss. The boss is playable, but not finetuned, and it's impossible to …

Shattered Whirr

Posted by Yaru on Feb. 20, 2013, 3:39 a.m.

Anyone remember my competition game, Shattered World? I've recently made a spin-off game titled Shattered Whirr for the 9th GMC Jam, and unlike previous jams, I've actually spent some time refining it. It's not DONE yet, but I'm working on it. The current demo has 4 of 5 stages complete. …

Dracula 13 beta released

Posted by Yaru on Oct. 12, 2012, 5:37 a.m.

My entry for the Scary4Digits competition is complete. But I'm not gonna file it until I've had some random people checking it to make sure it's glitch-free. So go ahead, grab the complete game, play thru it and see if you can find something I've missed.

Basically, this is a …

Shattered World - Update

Posted by Yaru on Sept. 17, 2012, 5:47 a.m.

Just updated Shattered World. Found here: http://www.64digits.com/games/index.php?cmd=view_game&id=5595

Full list of changes:

- Added more names to the list of random names your

enemies will get. It now reaches 890 names, 438 of which

are male names (aka 452 female names). This time I've

gotten hold of more japanese and arabian …

Ponderings on homogenous player parties

Posted by Yaru on Sept. 7, 2012, 6:06 a.m.

Let's think about a typical Tactics RPG game, or any RPG game in fact. Typically, you fight a large army of enemy units that are homogenous (aka, same class/sprite/abilities) with a very diverse cast of player characters (for instance, a blue-haired swordsman, a pink-haired healer princess, a big bulky axe …

RPG comp game progress: Demo! 2 chapters!

Posted by Yaru on July 4, 2012, 8:16 a.m.

Yeah, the title should tell you the most important bits. Shattered World: Beneath A Stone Sky's first SECOND demo is ready to play!

Features 2 chapter, ½ of which is the tutorial part (the first 3 stages of the Greatwall Academy). There's over 300 items and 29 playable classes …

Shattered World progress (screenshots!)

Posted by Yaru on May 31, 2012, 12:28 a.m.

OK, so with the help of my best friend Simaster, I've decided on a title for my game: Shattered World: Beneath A Stone Sky. I'm not gonna spoil too much, but the main premise is that the world consists of lots of floating islands (in mid-air) and nobody …

First tech demo of my RPG comp entry, wanna try?

Posted by Yaru on May 21, 2012, 2:35 a.m.

Currently I'm working on a game for the RPG competition. Working title; "Greatwall Emblem". It's a Tactics RPG game with Disgaea-style gameplay and Final Fantasy Tactics graphical style, and put short it looks like this:

There's a bunch of classes done already, levelling (also, enemies can level up if they …