Sim Vassal Update

Posted by Zac1790 on Dec. 2, 2007, 12:20 p.m.

I built on some additional features to make it easier to newcomers and still just as fun and challenging to experts. And, I finally got that update uploaded and switched with the old version. By the way, I'm afraid there was a glitch with knights in that old version (don't …

Next Halloween

Posted by Zac1790 on Nov. 5, 2007, 7:44 p.m.

Right now I feel kind of sad that I couldn't grace trick-or-treaters with this awesome list… Poor lads, they'll miss getting pumpkined and doing push-ups for candy.

I found this list on http://www.geocities.com/Colosseum/Field/3259/hweenfun.html

And I've already begun planning for next year. Take a look for yourself, you might just use …

5 days...

Posted by Zac1790 on Oct. 25, 2007, 3:06 p.m.

There's only 5 days left to Rez's competition (oh yes and I'm working on a game)… And of course I'll be able to finish by then. You could make a game all over again during crunch time. Well, now and then you might pay with someone's or your own life. …

Homecoming

Posted by Zac1790 on Oct. 17, 2007, 6:05 p.m.

Hey 64digits, I haven't blogged here in…. ……. …….

A very long time. But of course no one misses you here unless they know you in real life or you're the one approving their games :P And I don't fit either of those categories for any of you.

But in …

Polish Your Game

Posted by Zac1790 on April 22, 2007, 4:25 p.m.

I'd just like to lay down a few concepts for polishing a game here. You know, like the difference between usual GM games and commercial games. I believe there's quite a few definitions you might think of but I'm pretty sure I've got one. Polish is what makes you play …

Two More!

Posted by Zac1790 on April 11, 2007, 8:18 p.m.

Yesh! I finally finished Sim Vassal, my first RTS type game, and it's number 57 on the qeue. It took so long for such a simple game. Luckily the time was rewarded, the game really affects your mood at the end and finishing leaves me satisfied. And of course the …

Yum Yum Mangerie

Posted by Zac1790 on Dec. 18, 2006, 4:01 p.m.

My new project… A game where you are a blob thing that eats stuff until it gets big enough to eat more stuff!

The screenshot above doesn't tell you much but it's all I want to show right now.

Current features include:

-Changes color according to last eaten thing

-smooth …

Teamwork w/GM

Posted by Zac1790 on Nov. 29, 2006, 3:28 p.m.

*must be able to work as a team

^that is found on almost every application for development companies. And why not? That is what it takes for good games. Great games.

So this is what this blog is about: making your own team for gamemaker. (And a little about my …

Atom City

Posted by Zac1790 on Aug. 27, 2006, 9:38 p.m.

I made this game as my DEP project last year. I tried to fix the glitch where you go off the road but my editable got screwed up…….

So anyway here's the link.

atom city

Tell me watcha think and don't forget to read the game information… and click the …

Book Arrival

Posted by Zac1790 on July 21, 2006, 6:21 p.m.

I got the GM Book!

It wasn't as newbish as I expected!

EXCEPT ALL BUT ONE CHAPTER USED DRAG AND DROP.

And I didn't find anything about version 6.2a but I'm still looking.

The most advanced thing was a primitive lighting engine based on bm_subtract.

On the other hand all …