S4D - Reboot

Posted by Zac1790 on Oct. 18, 2014, 5:19 p.m.

I took a good hard look at what I've done so far… and to be honest I'm amazed at how much I've learned. (albeit everything I make comes out a little weird right now! haha)

Before this competition I had never modeled a use-able 3D mesh, nor UV mapped one properly. I had never written my own script in Unity from scratch. I had never used the NavMesh and NaveMesh agents. Now I've done all those things but there is no way, realistically, to finish that one-level game I had planned. I'm still slow with my new-found skills.

Even though the first try can be the most frustrating, it's the gaining speed part in a given skill that takes time and repetition.

So I've started over in the compo. It's just better this way. I know GameMaker inside and out and I'm putting the finishing touches on level one of the new game already, within 48 hours of the turn around.

It certainly isn't as pretty.. Ah well, I can make simple pixel stuff pretty fast - much faster than 1024x1024 textures and polygon heavy meshes.

In this first level you get to see spiders. In the second level you see nothing and must rely on your hearing (headphones suggested ;)) to get to safety. And then in the third level I'll just go all out and see how much I can make by the end of the compo.

Looking back at the old Slenderman game, I could probably remake it from scratch within… I dunno, 3 days? I really like Unity now, but GameMaker is where I know my way around.