Sector Six Release Countdown: 1!

Posted by Zuurix on Aug. 23, 2018, 2:56 p.m.

About 3 years and 8 months ago, I have started working on Sector Six. And now it's finished.

When I started working on Sector Six, I thought that I'll complete it in 3 months. It was supposed to be a small sequel to Sector Seven. I wanted to make it just because I promised I'll have a sequel to Sector Seven.

It was 2015 January or February when I have released an alpha version of Sector Six.

I didn't expect anything and I was surprised to get positive feedback.

It was enough for me to thinking about making Sector Six into a bigger game than I initially planned.

I said to myself: "People like this, and I can do much better so why not do it?"

So I started working harder.

Hundreds of times I decided to rework something because it wasn't as good as I could do, and I'm very glad I did.

Sector Six is not perfect, but it is about 10 times better than I imagined it in the beginning.

And it is like that because of feedback. Every "Great game, but X could be better" made Sector Six better.

I always wanted to be a game developer and make games like Sector Six and I'm incredibly happy and grateful that it happened.

I hope that this is not the end of Sector Six. I hope I'll be able to continue working on it and make it even better.

Sector Six was finished on 21st August. 22nd August was a bad day - I had problems with the monitor, so I had to spend an entire day fixing them.

This day I was testing Sector Six. I have already spent like 8 hours testing the game, and I have only completed half of the story.

Tomorrow I hope to finish testing and with luck, Sector Six version 0.9.9 will become available for everyone to play in the weekend.


Jani_Nykanen 3 years, 5 months ago

3 years and 8 months
Holey Goofy, that's a lot of time. If you started this project now, with all the skill and knowledge you have gained during the project, do you think you could finish it in a much short time, let's say a year or max two?

When I did my first "big" game project (that took less than three months, so it's not big compared to your game, but big in my scale) Operation Fungus, a lot of time went making mistakes and learning from them. If I started the project now, I should be able to finish it within a month, at least almost.

Zuurix 3 years, 5 months ago

Yeah, I would take less time, but I don't know how much. Maybe only 2 years? We'll find out when I'll make a sequel =D

Crazy_Star 3 years, 5 months ago

It's been nice to follow along from a distance. Congrats on almost having it done.

I hope to remember joining the release party this weekend ^^

We spend several years on The Night Christmas Ended as well, but that's because we improved and rereleased it about 3 times. John and Maria (my team mates) wanted to make another release but I'd rather not touch that horrible code base again.