God Dammit! (56k warning)

Posted by aeron on Oct. 10, 2016, 11:14 p.m.

I always felt bad about not finishing my 2D Light and Shadow blog series. I had everything planned for the third and final blog but never actually wrote it. God Dammit! I wish I had at least kept an outline written somewhere. I know I wanted to touch on specular …

Vibes and Stuff

Posted by aeron on Sept. 21, 2016, 9:25 a.m.

#Art #Music

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cï½?ntï½?giï½?us wï½?ves

Posted by aeron on April 30, 2016, 1:54 p.m.


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Welcome Modreators!

Posted by aeron on April 1, 2016, 11:50 p.m.

64digits would like to welcome our new team of modreators!

















Er wait, what you say? Yes, you read that right. I was just today informed that there was some confusion on the issue, specifically …

That's a wrap!

Posted by aeron on Dec. 7, 2015, 11:30 p.m.


Just finished a final exam that took way less time than it should have, that class was a joke. But hey I'm not complaining if it means I get over 100 for the class average. One more exam to go, then I get a short break then more class! …

A Sound

Posted by aeron on Nov. 9, 2015, 8:42 a.m.

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Posted by aeron on Aug. 28, 2015, 9:58 p.m.

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Hey! Long time no post. I really need to post more, it's hard to believe it's been a year since my last blog. And well, it's been a crazy year at that. Got a part time job in IT, that's been going well, got contracted to build a …

2D Light and Shadow (2/3)

Posted by aeron on June 23, 2014, 8:46 p.m.

Welcome back! In the last part I went over the use of render textures and blend modes for simple lighting. Now it is time to dive into a tangent to visit the math involved in typical 3d lighting. I'll go over the basic shading methods we take for granted when …

2D Light and Shadow (1/3)

Posted by aeron on June 19, 2014, 7:09 p.m.

I recently ventured back into the topic of 2D lighting systems and wanted to share a couple of ways to simulate light in your game. This will be technical but not hard to grasp if you have basic graphics knowledge. First I will detail the classic blend mode approach and …

AOTS Video + Postmortem

Posted by aeron on May 1, 2014, 11:47 p.m.

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Y'know, I was just thinking about all the features I didn't have time to add because of the deadline. But I realized, if it weren't for this same deadline, I probably wouldn't have made any of this at all. I'm actually slightly surprised I was able to tie …