Make Deep Freeze Better!

Posted by anthonyloprimo on Jan. 13, 2012, 10:40 a.m.

I've been thinking about the contest, and the game, and I realized that This game is about the most work I've done on a game (not including YAS World), and it's actually complete-able. Between myself and link2x101, we have a game. Playable. Complete-able. All because of a deadline - and a deadline that had a consequence at that.

Dammit. No wonder why I haven't had a reason to work on the other games…

Anyway, onto the point of this blog.

For those of you who have played the competition edition of Deep Freeze - can you guys let me know what things you'd like to see added or changed? I'll be working on the game (and hopefully link2x101 as well) bit by bit.

Perhaps you could throw some money our way? I know link2x101 could use the cash, and myself as well. Especially to help pay off the bills from the Christmas shopping insanity. ;P

Comments

colseed 12 years, 4 months ago

not sure if this helps, but

Quote: textfile dump blog
—Deep Freeze (link2x101, anthonyloprimo)—

Puzzle concept seems interesting (though I personally wound up staring at each level for about 30 seconds and saying "whaaaaaat" before actually starting to place pieces)

(hints were rather nice to have, lol)

Not being able to remove pieces without restarting/losing a life was kinda a bummer though. :/

…and I only realized there was a help file after playing. haaaa I totally knew that

not really
I seem to recall Cesque's blog having a couple specific suggestions (though other F4D review blogs by people like Purianite, Kilin, and Mega probably did as well, I just forget exactly)

(I also can't remember who else did reviews but feel like there may have been at least a couple more)

Amarin 12 years, 4 months ago

Bigger maps with no time limit and open-ended solutions. And when you port it to Flash/Java, release an Android version. I'll be your test monkey for Android if you do.

anthonyloprimo 12 years, 4 months ago

Quote:
Bigger maps with no time limit…
A removal of the time limit will definitely not be done. However there will be changes made to it so there's actually a CHALLENGE to the game, and a reason to want to complete levels quickly. Bigger maps will be done (at least as large as what isn't covered by the HUD for now).

Quote:
…open-ended solutions.
That was a major idea for level design… we just didn't have time to do it. At least if I'm interpreting what you're saying right. Different ways of completing the goal, no?

As for flash/java, I'll probably start with Flash and then do Java. I don't want to have the flash version running on android (unless there's a significant performance gain) as the tablet that my friend has sucks (no flash, most games are slow and choppy) and my phone don't support it (low spec android phone. Though the prevail isn't too bad).