Dook 64DSC Log#2

Posted by dook on April 24, 2014, 5:27 p.m.

There's some great looking stuff in this compo so far, I'm really looking forward to playing. And I feel even more behind when I look through all the other blogs :P

I found some time to do some more work this evening, so just another short little update. I've added a basic level, movement, a mini-map, and animations for looking into the heads of the little guys.

A preview of the movement:

Anyway, I plan to do that-other-game-jam this weekend… so I guess I only have three evenings left to get things done. I'll end up spending only as much time on this whole month compo as I would in a 48 hour one :) Think of it as a proof of concept I suppose.

What I hope to add before the deadline:

  • At least two different colors of opponents + the color mechanic
  • A timer when solving a 'head'
  • At least one simple level
  • Quick and dirty controls for playing on a tablet
  • Simple sounds
  • … there's no way I'll make it

Things that would be cool / Things to add after deadline:

  • Fully random levels
  • Figure out how to actually win/lose the game… this seems important
  • Mini-map only showing explored areas
  • Lots of little animations and better models
  • Powerups, keys and weird collectibles
  • Some sort of points system
  • Boss battles!
  • Music and proper sound

I'll be back on monday!

Comments

Pirate-rob 11 years, 4 months ago

Does the minimap have to be explored first or can you see the whole thing when the room/game starts?

LudumDareThisWeekendArentYouExcited!

Acid 11 years, 4 months ago

Awesome! I'm doing ludumdare too.