64D RPG #02

Posted by firestormx on March 27, 2012, 10:21 p.m.

So the feedback for the 64D RPG, as far as people helping has been great! I've written some more information about the game, with the broad concepts of the game. I've put it up on google docs, so you can all look it over and comment on it. (to comment on something in gdocs, highlight the text, and press ctrl+alt+m, or go to insert->comment)

If you comment on text, don't forget to sign it with your username.

Google docs entry for the 64D RPG

Most of the detail will be left up to the particular developer, as far as the mechanics and look of battles, and all that. (or I can direct people as they begin to develop that part. As I declared to Chiken: I am the great envisioner)

I'll need to write something about elemental damage, and giving your weapons/armour elemental enchantments to fight better against certain enemies (or other players), I suppose.

Now what I need from you guys, is input on monsters, items, weapons, elements (for crafting), and spells. Here is a link to a google docs spreadsheet that anyone should be able to edit:

Input Spreadsheet

At the bottom of the spreadsheet are tabs for different things. Just go nuts, and make it all free form. I made column headers that I hoped would be good enough, but just write whatever/however you want, and I'll sort it out later. Just put whatever you want into it - it's better to have to sift through too much, than be stuck with not enough and have to come up with my own ideas. =P

So yeah, go add comments to the gdocs document, and add things to the spreadsheet. For anything else, comment below. In the next day or two I'll put up something for developers to join in on (Chiken's already started, and I want to get this sorted out better, so I can give developers some guidance in what to do/where to start)

Comments

Mairu 12 years ago

I feel my entries are a little too generic =/

Seleney 12 years ago

I added a number of generic quests. Do you want some specifics? I'm just not sure how much detail you we can put into them.

Castypher 12 years ago

Are other members going to be making appearances? As bosses, allies, obstacles, whatever.

Iasper 12 years ago

I added in novabones :D

firestormx 12 years ago

Mairu: I actually really like your monsters. Generic is simple, and enough of a base for us to build on.

Since this is browser based, we can add on to it constantly, so if we have enough to get started, it's all good.

Same for your quest ideas, Seleney.

If you guys can just think up common ideas from other RPGs, I have no shame in copying them into here. It makes things so much easier to get started. =P

Kilin: I'm not sure about that. Maybe, we'll have to see, lol

Acid 12 years ago

See, I couldn't tell what you guys wanted to do with this because it seemed like there were a lot of silly/strange suggestions. I was kind of thinking rip off Final Fantasy/Generic RPGs items and spells but add in some 64d relative ones :P

Anyway, I'm just excited about everything and anxious to play the final product.