These are my current examples. You may request an example that does not show by PM'ing me(http://forums.gamemaker.nl/index.php?showuser=17514). Most of these examples come in both GML and DND detail(not all).
Basic Car Rotation: <a href=http://64digits.com/users/fm_sparkart/Example_BasicCarRotation.zip>click here</a>Shows how to make a car rotate.Basic Health: <a href=http://64digits.com/users/fm_sparkart/Example_BasicHealthbars.gm6>click here</a>An example that shows how to impliment health by using a specified variable.Basic Lighting: <a href=http://64digits.com/games/index.php?cmd=view_game&id=891#>click here</a>Shows an easy way to make lighting. Fast, too!Basic Platform(Jumping on enemy): <a href=http://64digits.com/users/fm_sparkart/Example_BasicPlatform_JumpOnEnemy.zip>click here</a>Shows how to make a basic platformer with the ability to jump on an enemy.Basic Shooting: <a href=http://64digits.com/users/fm_sparkart/Example_BasicShooting.zip>click here</a>Shows how to have basic shooting(shot intervals).Basic Shooting 1.2: <a href=http://64digits.com/users/fm_sparkart/Example_BasicShooting1_2.gm6>click here</a>A revamp of the first.Basic Shooting 2: <a href=http://64digits.com/users/fm_sparkart/Example_BasicShooting2.gm6>click here</a>Another revamp.Indirect Point to Direction: <a href=http://64digits.com/users/fm_sparkart/Example_IndirectPointDirection.zip>click here</a>Shows how to point at a direction indirectly.Indirect Point to Direction 2: <a href=http://64digits.com/users/fm_sparkart/Example_IndirectPointDirection2.zip>click here</a>Another example of the previous.Key-controlled Menu: <a href=http://64digits.com/users/fm_sparkart/Example_KeyControlledMenu.zip>click here</a>Self-explanatory.Shoot to Mouse: <a href=http://64digits.com/users/fm_sparkart/Example_ShootToMouse.zip>click here</a>Shows how to shoot towards the mouse position.Flamethrower Example: <a href=http://64digits.com/users/fm_sparkart/flamethrower_example.zip>click here</a>An example that shows the possibilites of Gamemaker's blending functions via a flamethrower. Actually a neat effect.Laser Example: <a href=http://64digits.com/users/fm_sparkart/Laser_Example.zip>click here</a>A simple laser example that shows how to draw a laser that doesn't skip pixels.External Resources: <a href=http://64digits.com/users/fm_sparkart/ExternalResources.zip>click here</a>An example/engine that makes importing external resources to your game, easily.(Currently supports sprites and sounds only)
lots of examples that [zomgpancakes] needs… lol, that would be a nice line if it wasn't banned…