ChevyRay - Battle Engine & Rivalry!

Posted by happytrash on May 2, 2007, 1:57 a.m.

I'm back!

ISOMETRIC ROLE-PLAYING

Battle System

After slaving away for countless hours at piles of scripts, resources, variables, and statements, I have pulled together one heck of a wicked battle system. Of course, the only working option available at this point is Attack, but more will come, and quickly! The …

ChevyRay - hookshot & new tiles

Posted by happytrash on April 26, 2007, 8:24 a.m.

Okay, more good news, how about that?

First off: I beat Legend of Zelda: The Twilight Princess! I cruised over to a friend's today just so he could help me conquer the final two dungeons and bosses, and t'was a splendid night. Sure, maybe a lot of you have beaten …

ChevyRay - isometric

Posted by happytrash on April 21, 2007, 11:28 p.m.

[[ copied from http://eocommunity.co.uk ]]

No blog in awhile, time for an update I imagine; I'll start with the good news.

I got the awaited call from the University of Victoria, and I was accepted into first year Computer Sciences in the Faculty of Engineering. I am excited, and I …