Graphics or Gameplay whore?

Posted by knighty on June 2, 2007, 7:25 p.m.

I am a self confessed graphics whore. I love nothing more than good looking games. Naturally, I will stop playing that game after a short time if it plays like a turd, but I really do love looking at good looking games.

Similarly I love MAKING games with nifty effects. Most of my projects start off due to wanting to make an effect that I've seen in professional.

So I'm going to be showing a few things here fro my project Phyrate, which I'm sure some of you may remember.

Water:

This is how this project started off, but it's come a long way since it was a solid colour bounding up and down rather horribly.

It's all dynamic as well. The waves propagate out from where they are caused, and the background is skewed as a result of this.

Now, I'm also kind of fortunate to have a fairly low spec machine, because it means that I really do have to try hard to churn stuff out at 30fps. Which is another pet peeve of mine….slow down sucks.

Lighting:

My lighting engine is unfortunately only a static one, but I still like how it came out.

Nothing fancy but it does the job methinks.

Rain:

Now THIS I was really proud of too. It really does look positively gorgeous in motion.

So…there we go. As for the game I should have a new demo out soon…but I keep saying that. I reckon it's a jinx <.<;

As for effects I'm working now, I'm working on some fluid fire/smoke :)

Comments

Cocopuffs 16 years, 11 months ago

Is your character animated well? With all the fancy background effects I hope you didn't overlook a very important part of graphics. I hope you added/planning to add some rain splashing on the ground/objects/characters too. I really like the look of it.

And of course, your going to want parallaxing backgrounds. Sorry, I'm a bit of a graphics junkie too, I would hate to see a good start like this miss some good ways to make it even better.

Grand-High Gamer 16 years, 11 months ago

I r teh play new Phyrate? I have it tracked already.

knighty 16 years, 11 months ago

Wow :)

Coco: Yes the background are parallaxed. I don't have rain splashing yet, definitely something I've thought about though.

I'm just the programmer. A friend of mine does the sprites.

Said sprites are all well animated.

Add them in GM or something…I can't find a freaking free gif animator which doesn't plaster a stupid message over the top. Why the hell will Mark not make it so gifs loop? Jesus christ…

Thanks for the comments again.

knighty 16 years, 11 months ago

Oops forgot to say that second one is obviously WIP.

That's what it will look like when it's finished.

Mu6502 16 years, 11 months ago

Im a grafx whore as well. I get a kick outa user's who say "I like the simple grafx" which really mean's, I like lame pixel work 2 appease myself because I couldnt pixel my way out of a wet paper bag.

OL 16 years, 11 months ago

Gorgeous work, keep it up!

Quote:
I'm working on some fluid fire/smoke

Something I've been meaning to get started on for a while now, let me know how you get on with it!

E-Magination 16 years, 11 months ago

How the hell does that lighting engine work?

chiggerfruit 16 years, 11 months ago

At knighty: gifworks.com. Just do something random like add transparency to make it loop.

s 16 years, 11 months ago

@murf=NES rules

knighty 16 years, 11 months ago

E-Magination: it's so crude it's unbelievable. It takes a central point, finds a collision along a line every x degrees, and draws a triangle fan between all the point. This is drawn to surface with every other light and then blurred to make it look more realistic.

Obviously this method is impractical in real time, so it's all done at the beginning of entering a room.