This user leads a boring life.Joined on August 31, 2006, 2:10 PM Visited on September 7, 2017, 8:50 PM
That is, why it doesn't exist, shouldn't exist, and how it can exist.
I've spent today thinking about how Studio is lacking the execute_file() and execute_string() commands.
And there's a fair number of reasons why this is so.
I got little to nothing done.
Settled on a nice palette, came up with the beginnings of an idea (actually several that I scrapped because I can't prepare the necessary engines without getting too lazy), and have been slowly working on graphics.
It's coming out fairly nicely (for what little there is), and I'll probably show some screens when I have something actually worthy of being seen.
I'll also probably start streaming soon. I'm just too lazy to click OBS right now. ;D
For clarity: I'm working on a game for the compo, but not officially entering it. I want to have fun, but it's a conflict of interest for me to enter.
Additionally I did a thing a month or so ago that I never posted about. So yeah.
New album, "Digital Communication". On iTunes (don't get it from there, it's more expensive!), Amazon, Google Play, Spotify, and Bandcamp, among others.
It's all electronic dance music done in Ableton, and is my first complete album to come out of that software (as well as be released on some actual retailers.)
As usual, I suggest any purchases be through Bandcamp, as they are just obviously the best, and will be posting a (free) download for the awesome people of 64Digits later.
The game will now have a proper tutorial system.
This is possible due to a small change in the map format, which allows a flag to be set for the level.
This flag is checked just after the primary loading of the map, and can be used to do a huge amount of things.
In this (the most important) case, it can now be used to call up specific textboxes.
They support four lines of text, and will (soon) be advanced using the mouse (to coincide with the predominantly mouse-based controls).
Additionally, you can view a promotional video for Deep Freeze here, although it does not show the textboxes (they're still subject to a lot of design changes).