lanarts RPG status

Posted by ludamad on June 23, 2012, 10:11 a.m.

A screenshot featuring recently added animals & tileset.

Added sprites are from Dungeon Crawl.

Daily development on lanarts continues.

Windows binary snapshot: http://code.google.com/p/lanarts/downloads/detail?name=lanarts_23_06_2012.zip

Recent changes:

- Playing with getting the balance back in order. The recent stat overhaul has mixed things up a bit considerably. Before enemies use to scale as you got further with a simple formula, that has been taken out, in favour of static enemy difficulties. This has caused a lot of rethinking of content.

- As a result, a weaker batch of enemies were added to the beginning, the animals (sheep, rat, hound).

- Quite a bit of code-base refactoring. I hope to soon have AI controlled allies, and generally, monsters that fight each other. The code paths for the players and enemies was considerably merged.

- Certain monsters now leave blood puddles.

- Projectile weapons have been added. These include bows with two kinds of arrows, and stones.

- Small user interface usability niceness:

- Right click around the minimap to see previously explored areas.

- Right click items to drag them onto other inventory slots. Drag onto same slot to drop.

Left click on action bar to select current action.

- Right click on weapon/projectile in action bar to de-equip it.

- Random level generation mark-up format has been expanded. For a variety of things, an ability to specify a number of random variations was added. The levels are hopefully more varied now.

- For now, permanent death was made not the default. You now spawn on the level right below.

There's a blog that I will use for update descriptions here:

http://adam-dev-blog.blogspot.ca/

Comments

JuurianChi 11 years, 10 months ago

Gave it a quick runthrough, looks pretty solid.

Then again, my pc has a way of avoiding bugs everyone else finds.

JID 11 years, 10 months ago

nice.

this deserves moar comments.

ludamad 11 years, 10 months ago

shameless bump