The oBlog: 11 Aug edition

Posted by omicron1 on Aug. 11, 2007, 1:01 p.m.

One week remains before I leave for college. I will have to pack up my computer soon, so today is probably my last day of outside contact before a two-week hiatus. (On the plus side, Wheaton is ranked first in the nation for food quality, so I definitely won't starve.)

I've been messing with the terrain renderer of DoC; improving its speed (doubled - from 4 minutes to 2 minutes per render) and quality. (no more black lines; shadows/highlights are smoothed)

I've learned that Xtreme3d's terrain has a z-resolution of 32/256 - that is, any height variations smaller than 8 will be rounded. This is unfortunate, as it makes for very blocky terrain…

In addition, combat animations have been made twice as fast - for that frenetic feeling.

Finally, I have fixed the shading on units. They now look much less "blocky" than before.

aNet, version 0.14, features 162+ objects; a slightly modified essence system; traps; a system for keeping track of time (hours/days/months/years); level gaining that actually does something; special room types; new commands; varying room lighting; and potions. It's a big update. Look for it sometime tonight.

Comments

JID 17 years, 10 months ago

Guess what today's my birthday!

flashback 17 years, 10 months ago

And that has NOTHING TO DO WITH THIS BLOG!