The Pass

Posted by omicron1 on Feb. 2, 2008, 9:35 p.m.

Judging from YYG's official statements, they are a casual games company. So, maybe a casual game has more chance of winning the $1000 prize than my gigantic DoC. So, I figure if I make a casual game as well, I have a doubled chance of winning.

So…

There have been several 2d side-scrolling RTS games. I'm taking the concept and turning it top-down. With hero control.

You gather resources, collect artifacts, recruit units, make them follow you, charge the enemy, and use your bow to take down as many as you can. With arcade-y bonuses, levelups, civilization-specific unit upgrades/hero attributes, etc. Basically, RTS turned arcade game.

In other news, I've started work on DoC again for a "major" YYG contest entry. At the moment, I'm working on finishing all the visual content; then I can start refining the gameplay from rough gem to polished product.

Below is an image of the current male citizen (villager, in AoE speak) model.

Comments

Rusky 16 years, 3 months ago

Arcade RTS sounds cool.

PY 16 years, 3 months ago

Re-explain your idea, I'm not sure I get it.

A 2d RTS, with one upgradable character?

Amarin 16 years, 3 months ago

Kinda like Lords of Magic (awesome game, check it out if you haven't), but with only one upgradeable character and more… realism and lack of magic?

omicron1 16 years, 2 months ago

Ah, not really;

Let's see…

There was a famous GM game a few years back with this philosophy; a swedish name; featured creating units to destroy an opponent's castle. I can't find it, though.

This is in some ways similar: you have a base which you must defend while attacking the enemy base; you have a set of units to build; you have a resource trickle and special resources to harvest for lump sums of money. However, rather than being in a remote, side view camera, the game follows your "commander" unit from a top-down perspective. This is a powerful hero unit which can

1. Be controlled in real-time by the player

2. Manipulate your RTS units - make a group of them follow him; make them charge; or leave them to defend an area.

3. Gather special resources - these are scattered all over the map, and range from resource bonuses to free, powerful units.

4. Shoot at enemy units with bow and arrow.

Your base comes with several defensive points (at which guards can be stationed) and can be upgraded with Barracks, Archery Range, and Stables to enable the creation of more advanced units.

In addition to all this, you can upgrade your base and character by spending resources on things like health improvements or resource trickle upgrades.

The end goal of the game is to destroy the enemy player's base.

OL 16 years, 2 months ago

Quote:
There was a famous GM game a few years back with this philosophy; a swedish name; featured creating units to destroy an opponent's castle. I can't find it, though.

Was it The Boomlands?

omicron1 16 years, 2 months ago

That's a similar concept, but different game altogether.