Elemental engine demo. Please test.

Posted by omicron1 on June 25, 2008, 3:16 p.m.

Ok, here goes. My newest project, my newest attempt at the $1000 grand prize. This time, with 100% more community feedback!

What we have here is a curious breed of platformer/puzzle game called Elemental. You control a group of Elementals in a series of levels, and attempt to get as many as possible to the glowing portal at the end. A radial menu allows you to Combine elementals to create new gameplay elements - for instance, three clicks can transform your Fire and Water elementals into a lifting Steam Jet, allowing your intrepid group to reach new heights… or you can use a Light and an Earth to create a giant rolling boulder, useful for smashing doors or plugging holes… with six different Elements at your disposal, the possibilities are nearly-endless.

Unfortunately, screenshots really don't do the look&feel of this game justice. Download it and see for yourself…

Direct Download here (1.5 MB)

Feature list:

* 4 levels, constituting the game tutorial. These include a truckload of hints, tips, and text tutorials, as well as some actual puzzles.

* Complete interface/main menu/etc.

* 4 Elementals and 2 Combinations (out of 6 Elementals and 15 combinations)

As always, I'm looking for feedback - ESPECIALLY bug reports. Also, if something seems obtuse, and you've gone through all the available hint bubbles already, I'd like to know. Thanks, all!

Comments

Jaxx 15 years, 10 months ago

Hmm..Takes a while to get used of it, but it's a great idea, and very nicely executed. =)

noshenim 15 years, 10 months ago

make the text appear all at once, instructions were displayed painfully slow.

omicron1 15 years, 10 months ago

That's on my to-do list…

Castypher 15 years, 10 months ago

Very creative concept. The idea of mixing elements to finish thee puzzle was very interesting, however, I have to say you need more available to you so you don't just get one or two to finish it.

Like _Player_ said, instructions were very slow.

Finally, in case an elemental can't reach the combination area, make it reparable. I hate accidentally putting it up too high and having to restart.

Looks like a lot of fun. Good luck.

omicron1 15 years, 10 months ago

My intent is that you will start with one or two extra Elementals of each type needed - so that, optimally, you will be able to retry any given puzzle if you waste a combination. Plus, as you finish areas, you'll earn more Elementals to start with, allowing you to try different solutions to each puzzle.

On the subject of high rings, I tried to make right-mouse and middle-mouse get rid of those - however, it would appear I missed. I'll see what I can do about that.

Again, I will be correcting the instruction speed issue. Thanks to all who reported it.

Juju 15 years, 10 months ago

Might be worth limiting the position of the right-click ring and some of the graphics are a little hard on the eyes. I think it just needs polish, to be honest, you've got a strong game mechanic and the possibility of some interesting puzzles. I think some alpha blending around the edges of some sprites may be useful in addition.

PY 15 years, 10 months ago

100% more than 0 is still 0.

:D