Project: 16,777,216

Posted by tower07 on April 25, 2012, 12:23 p.m.

xshadowxfusionx and I are making a game for the RPG 4 Digits contest, code-named 16,777,216. Why? Because that's the total area of the world map, measured in levels.

Our idea of a level is about 16*16 squares, with the player being 1 square.

So the game's map is 4,294,967,296 times the size of the player. Kinda hard to grasp, huh?

The world map will be divided into 28 smaller worlds, each 85^3 levels large.

The exception will be the bonus world, which fills the margin of the other worlds.

The gameplay is like classic Zelda, the kind that was on the NES and SNES.

Even though the normal game will be 2D top-down, the world map will be represented in 3D.

Still working out most of the details, so many things are likely to change.

We're looking forward to starting on this May 1st!

Make sure to look for open beta's for the game!

(Note: This game will be made by Engine 001, at http://www.engine001.com/)

Comments

Alert Games 12 years ago

The adolescence in this blog is appalling.

just kidding. as long as there's no senseless spamming.

Yaru 12 years ago

16*16 = 16,777,216? I don't wanna be harsh, but I think I can guess what math grades you have. =P

The sqrt of that is 4096. Still, a 4096 square world is pretty immersive. I hope you're planning on making that game world by hand without using any procedural generation, it's gonna be really fun to watch you guys when the deadline draws close. *evil smile*

Juju 12 years ago

It's 643 for anyone who thought he was talking about a 3D floating island game.

That was probably just me though.

@Cyrus: Touché.

Toast 12 years ago

I think a visual aid would help show what he means by all these numbers.

tower07 12 years ago

@Yaru

The individual levels are 16*16.

The world map is 256^3.

And we're going to make about 99% of the game procedural generation. (Anyone who tries to make 16m levels by hand is insane)

And yes, next post I'll try and make a few visual aids.