Insane Majora's Mask Glitch

Posted by tower07 on Dec. 13, 2012, 3:05 p.m.

So today me and my dad decided to play Majora's Mask on the '64.

The night before, I loaded up my old game and played for a minute.

When we turned it on today, the save files were gone.

We reset the system and used different Save Paks, (probably the …

Successful Procedural Digimon Generation

Posted by tower07 on Nov. 25, 2012, 1:33 p.m.

This is the story of how I (eventually) succesfully wrote a program that generates

Digimon sprites on its own.

A few days ago I decided, on a whim, to try my hand at procedural sprite generation

after reading a blog post on Gamasutra. I decided since I'm a somewhat-novice to …

Evolution of Ideas

Posted by tower07 on May 13, 2012, 6 p.m.

Ever notice how sometimes ideas slowly evolve and turn into different things altogether?

That's exactly what happened here.

As you may remember, our first idea was to make an RPG with 16,777,216 levels.

Long story short, we decided that having a ton of levels alone didn't make for an interesting …

Project: 16,777,216

Posted by tower07 on April 25, 2012, 12:23 p.m.

xshadowxfusionx and I are making a game for the RPG 4 Digits contest, code-named 16,777,216. Why? Because that's the total area of the world map, measured in levels.

Our idea of a level is about 16*16 squares, with the player being 1 square.

So the game's map is 4,294,967,296 times …