Evolution of Ideas

Posted by tower07 on May 13, 2012, 6 p.m.

Ever notice how sometimes ideas slowly evolve and turn into different things altogether?

That's exactly what happened here.

As you may remember, our first idea was to make an RPG with 16,777,216 levels.

Long story short, we decided that having a ton of levels alone didn't make for an interesting game. So we decided to shift the formula from having tons of levels, to tons of different "Sub-Games".

Not Minigames, Sub-Games.

Our idea of a Sub-Game is a game that is like its "real" version, but with a new rule or new perspectives. The concept was each of these Sub-Games, in the storyline, were mods on an existing game. The original idea for the story was for players to find this boring game and create many mods for it to make it fun. The gameplay was going to be moving form one mod to the next. This proved interesting in our early builds, but we knew it was missing something. Layering.

Now, each time you beat a level, a new mod is layered on top of the game. So at level 7, you have 7 mods on top of the vanilla version. We made it intentionally abstract so the mods can be varied, from cops & robbers to zombie outbreaks to mining to genocide lasers.

The game in its state right now feels like a cross between a generic arcade game and Warioware. We decided to name it "The Mod Game". (If you can think of a better name, please say so in the comments.)

We made the vanilla game intentionally boring because the whole concept is about the mods, and it would kind of break the focus if the base game is more fun than the mods. If you have any ideas for mods, please say so! (We're shooting for 50-ish)

There are, of course, other major mechanics, but that's for later. (Pictures coming soon!(ish))

Comments

Alert Games 11 years, 11 months ago

I think Warioware was generally a failure IIRC.

Also, thats somewhat interesting, but your "sub-games" still need to be fun. No matter what formula or how many layers a game has, it comes down to the perception of the players and how entertaining it is.

tower07 11 years, 11 months ago

Yeah, we're trying to have the layers as fun and diverse as possible.

JuurianChi 11 years, 11 months ago

Sub Games…..

Ehhhh.

We will see.