Vote - Sexy or No?

Posted by uglyman on Dec. 4, 2008, 6:14 p.m.

Anti Paradise thought it was sexy. Do you? If you do not know what I am talking about, you are stupid.

Do your part and vote now!

==School==

Yay, school is almost over. Maybe I will have some time to work on my Isometric RPG engine. I have mentioned it before, but haven't really broken through with the movement engine, I ended up figuring it out in the middle of my English class. Apparently it takes 45 mins for everyone to a 6 question quiz, so I wrote it out while everyone else was trying to figure out what a RO sentence was. Basically, I am checking every possible path from the outside in. I honestly can not think of a better way to do this. It's gonna be a pain, but at least I will have a working movement engine that factors in height. Now I just have to do terrain. :P 150

==BINGO==

At the student center today, they had a bingo game going. Now before you go bashing bingo, let me inform you that they had free prizes. I was like, "heck yea", so my friend and I played for an hour and a half on our break. I ended up winning some Russel Stover chocolates. I think I'll gift them to someone and not pay for a gift. They also had some cookies and candies laid out for people to snack on, so I grabbed about thirty chocolate mint things. Hey, free food laid out on tables means eat-all-you-want snack fest. I was really hoping to win this 2G flash drive they had, but the guy next to me kept winning. >.<

==Triishu II==

Yea, I know I haven't finish Triishu yet, but enemy ideas would be welcome and I'll either add them in Triishu or save them for Triishu II…

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UNCLE SAMMY'S WIFE SAYS VOTE NAOW!

Comments

Castypher 15 years, 5 months ago

Are you a robot as to speak without using contractions?

noshenim 15 years, 5 months ago

I do not know what you are talking about

F1ak3r 15 years, 5 months ago

@Kilin:

Quote: uglyman
Yea, I know I haven't

mesenberg 15 years, 5 months ago

no

F1ak3r 15 years, 5 months ago

Ask Cyrus.

[deleted user] 15 years, 5 months ago

The best way I know of to do pathfinding for any TBS type game is to use recursion.

You start with a single movement node, with a number representing how many spaces it can move (basic amount of movement, say, 5 panels). In every free space around it (work in a grid) that has either no value appointed, or a value less than x-1 (where x is the value the current square has), you create a child instance of the node, this one has 1 less point than the parent (or any number less, depending on how you factor in terrain). You keep going, solving all of the child nodes loops until you have a list of the squares the thing can move in.

It's easier to do in code, I have it in an unfinished .gm6 lying around. Find it here. To see it in action, start it up and press Z twice then C.

And, for the isometric part, that's just a way of projecting everything, so ou really only need to add that once the basics have been done (which I imagine would be easier in straight 2d).

snowdecay 15 years, 5 months ago

I likes the rabbit, very nifty.

DesertFox 15 years, 5 months ago

For an isometric game, it is generally accepted that the grid is evenly spaced, correct? This means that it is unweighted, and as such, a breadth-first search is extremely useful, as the very first time you reach a goal, you have found the shortest path. The A* is also very useful, as in many instances it is faster. However, A* also uses an exponential amount of memory whereas a BFS uses much less. Both will always find a path if possible.

uglyman 15 years, 5 months ago

@ Killin

Originally going to have a smaller post and I was trying to bump up the word count. :)

@_Player_

Wow you're stupid. Look where the view count is supposed to be.

@TS

thx. :)

@Kyou

Thanks, I'm downloading now…

@DesertFox

Either I'm stupid or you're refering to the gm6 Kyou posted…:P