Recent Posts

7DFPS Game - Raspberries Adventure!

Posted by spike1 on Aug. 16, 2013, 2:57 p.m.

note: At the moment it is 7am, and I have stayed up all night working on the game. Hopefully what I write makes sense, but please keep that in mind lol :D.

Hello everyone!

I've entered into the 7DFPS a game called Raspberries Adventure! At the moment only the first …

64Completition Progress Check 10

Posted by Castypher on Aug. 16, 2013, 12:38 p.m.

You have about two weeks left. How are things coming? I haven't heard from most people about this, but here's what I AM aware of:

- For the most part, hel is finished and is making several small updates over this month.

- Purianite is doing a bit of work …

Diamond alpha [updated!]

Posted by aeron on Aug. 12, 2013, 12:50 a.m.

Note: I uploaded the latest build to the game database. Check it out here. I'll keep that version up to date, so don't bother with the links hidden below in the original blogs. Okay, now that you know, you may proceed:

Zelda Chip Tune + Sub Bass = ???

Posted by Glen on Aug. 11, 2013, 12:51 a.m.

So, i'm having fun with the song Lost Woods from Ocarina of Time. I've started making a remix of it. I kept the original chip tune melody and added sub bass. Critique all you want. It's a work in progress. It's easily the slowest song I've ever attempted to make …

On Vacation

Posted by Mush on Aug. 10, 2013, 2:15 p.m.

I'll be back in a week.

Mega's 7DFPS stream

Posted by Astryl on Aug. 10, 2013, 5:25 a.m.

Up to somewhere between three and four hours of me typing stuff out, deleting stuff, and derping.

All the videos are here:

http://www.twitch.tv/64mega/profile/pastBroadcasts

I got several major things done today, those being collision detection and player movement.

Exile's collision detection system was a mess of AABB with lots of testing …

Lazy Rut Days

Posted by Ethelon on Aug. 10, 2013, 2:25 a.m.

I haven't really done much these past two weeks, which is pretty disappointing. Hangouts, sleep, food, LoL, music, anime. You'll notice that art isn't really in there.

So I figure I'd post a couple of the things I've done / changed and use that as a springboard to getting me …

I Can't Wait

Posted by Eva unit-01 on Aug. 9, 2013, 7:53 p.m.

How To Draw- Lesson 1 – Listening to ODB

(Embedded Video)

Naw but really, I spent about 7 hours on the first piece, probably longer because I'm slow and easily distracted. That being said I listened to nothing but ODB, MF DOOM and Minamina Goodsong the whole day while drawing. …

64DCG - Submit Enemy Concepts

Posted by Castypher on Aug. 9, 2013, 2:46 p.m.

So as many of you are well aware, Cyrus and I have been plodding away on 64DCG, an action platformer styled after a faster-paced Castlevania, built with the users and characters of 64Digits. The thing I've been struggling with most are what to use for stage enemies in terms of …

{Downieville #6} : Programming GIFs

Posted by Mush on Aug. 7, 2013, 3:06 p.m.

3D Platforms

Starting working on the fake 3D. The shadows and image depth are a bit buggy.

Inventory, Projectiles, and Smell

You can switch between items, and items are deleted when used up. Different projectiles have different weights and momentum. Sardines emit stink that can't travel through walls.

Projectiles lay …