Recent Posts

The difference between helping and insulting

Posted by death on Aug. 27, 2013, 2:37 p.m.

This is a problem I come across mostly on the internet, when you post something to get helpful feedback that you can use to improve your work with. There is a huge difference between online and in person feedback as well.

In person i find people to be too shy …

Hello World!

Posted by KyleKubik on Aug. 26, 2013, 3:40 a.m.

Hello to whoever is out there reading this! I'm username303, and I'm new to 64digits. I guess I'm writing this blog to introduce myself, and test the waters a bit. I don't really like blogging, but here goes!

(tl;dr: Me Kyle. Me program good. Me moderate subreddits. Me like Game …

{Downieville #8} : Visual Concepts

Posted by Mush on Aug. 25, 2013, 10:33 a.m.

Art

Click dem!

Building concepts for the town of Downieville.

Working on the river background.

Current cast of characters. Some of them are still works in progress.

Programming

Refined the platforming engine and ironed out all its bugs. It's silky smooth now that I stopped using GM's built in speed …

Chiptunes Upon Chiptunes

Posted by Jabberwock on Aug. 24, 2013, 7:22 p.m.

So I haven't posted here in a while, to say the least. But the last couple times I popped in out of nowhere to post music I made and then disappear, you guys actually listened to it, so it's time to do that again. But I might not disappear. But …

The 64Completition has now ended....

Posted by Castypher on Aug. 24, 2013, 12:59 p.m.

I apologize for the long wait after the imposed deadline. School and work have kept me very busy with little more than a few hours at a time to do anything. However, I've finally managed to round up everyone's required information (though it would've been nice if anyone had their …

Uncreative Title: Mini-update

Posted by Ethelon on Aug. 21, 2013, 9:25 p.m.

Mini-update and vomit: This will probably be all over the place

I've been doing some smaller exercises in traditional media, but I still want to get into the flow of cranking out my ideas on digital. I think I've got the hang of a method I like now though:

*Tried …

Theory of Relativity

Posted by Acid on Aug. 21, 2013, 12:39 p.m.

School is going to relatively lame this semester. I say relatively because I had set the bar way too high for my expectations - I took a computer science course a tier higher than the last course I took because it was WAY too basic. (Simple C# and basics of …

{Downieville #7} : Quick Update

Posted by Mush on Aug. 20, 2013, 6:01 p.m.

Went to Los Angeles for a week to visit the 'ol girlfriend. Kinda sucked 'cause I couldn't work on my game + I took an 8 hour bus, both ways, which was horrible. I do not suggest anyone doing that.

Here's what I've done in the last two days:

Current …

GM Studio, api

Posted by Alert Games on Aug. 19, 2013, 9:57 a.m.

How many people have this thing?

I want to work on the improved and open source AGAPI, however I need to know if it should be made for GM: 8- or GM: Studio.

There is a big difference here:

GM studio has http requests built in as GM: studio does …

DeathXed: Reloaded

Posted by AlexCromwellVP on Aug. 18, 2013, 10:07 p.m.

(IN CASE YOU DON'T KNOW, This game is now out! Play it and comment. ^_^ )

As some of you know, my best game DeathXed was taken off of the internet because of third party content. After working a long while on finding better legal resources and upgrading many crazy …