Recent Posts

64Completition Progress Check 9, S4D

Posted by Castypher on Aug. 6, 2013, 11:26 a.m.

Completition

This is definitely a little offset, but people have commented that they liked the progress checks for various reasons, and I don't want you guys getting too comfortable just yet. There's still another month to go and a lot to do. You've all worked long and hard and I'm …

Productive Jam

Posted by aeron on Aug. 5, 2013, 11:19 a.m.

Well I pulled through on the SFML game jam. Though after an all-nighter to finish it feels more like FML game jam, amirite? Hur hur.. excuse my bad puns, I am in dire need of sleep but instead I'll be posting the game that I submitted to the jam. After …

Game Maker Studio Impressions

Posted by F1ak3r on Aug. 4, 2013, 4:15 a.m.

So I bought GM Studio because YYG was offering it to GM7/8 users for around $10, and I've gotta say I'm quite happy with it. Thought I'd be more upset about all the deprecated functions and features, but good riddance to those horrible grey message boxes, and honestly most of …

FINISHED #7HFPS

Posted by Acid on Aug. 3, 2013, 8:30 p.m.

Do You Love Us?

<3

A very simple experiment with the idea of non-verbal communication.

The idea was VERY ambitious, but the game barely scrapes the surface of what I wanted to do. I marked it finished, though, because I WON'T actually flesh this game out.

Have fun figuring it …

{Downieville #5} : Ch. 1A Storyboard & the state of the project.

Posted by Mush on Aug. 2, 2013, 5:54 p.m.

(Condensed the format of the title a bit).

I'm sorry that I'm spamming these, but they really do keep me motivated. I want to get stuff done just to show you guys! Feel free to ignore them :)

Workspace

I'm on the right, my brother works on the left. We're …

Joining #7DFPS

Posted by Acid on Aug. 2, 2013, 11:16 a.m.

I'm joining the 7 Day First Person Shooter Jam (Supported by JW and Cactus)

Check it out. Join, if you like. Tomorrow, in a couple hours, the #7hfps (7 Hour FPS) starts.

Blog.new

Posted by Astryl on Aug. 2, 2013, 2:50 a.m.

It's been nearly a month and a half since I last blogged about anything.

I must be getting lazy… or lazier than usual.

Anyway, have a blog.

Music

Let's get this started with a new chiptune I wrote:

https://soundcloud.com/mega1992/spire

I recently rediscovered the tremelo effect. Very useful for creating 'pad'-like …

Heh - Also, Kilin is a mod

Posted by firestormx on Aug. 1, 2013, 2:29 p.m.

Well, I was informed by several people that I was unbanned by Cyrus, so today I had Kilin reset my password.

Thanks for only melting down most of the way while I was gone.

Update: Desertfox recommended that we just go ahead and make kilin a moderator already.

So, …

Music, Minecraft, and Mobas

Posted by Ethelon on Aug. 1, 2013, 1:10 p.m.

Hello.

So I was digging around my old files and found some tracks I made for an old WIP I was doing 2-3 years ago:

https://app.box.com/s/qqxcfkyi19iqx8a6l2vh

https://app.box.com/s/0bn3g1vmf1uk1kblv1oz

Feel free to critique.

Maybe I'll give stuff like that another go sometime this summer. I'll probably be a lot better at it …

{Downieville} Devlog #4: Animation, Smell, & Dying.

Posted by Mush on Aug. 1, 2013, 12:57 p.m.

Animation

Updated the walk. Slingshot is very rough. Working on jump animation.

Next animations to do: TRANSITION FRAMES, crawl, grab/climb ledge.

Smell

Smell will play an important role in the game. Things will make you smelly, and other things will make you less smelly. Your level of stink determines the …