Recent Posts

Music, Minecraft, and Mobas

Posted by Ethelon on Aug. 1, 2013, 1:10 p.m.

Hello.

So I was digging around my old files and found some tracks I made for an old WIP I was doing 2-3 years ago:

https://app.box.com/s/qqxcfkyi19iqx8a6l2vh

https://app.box.com/s/0bn3g1vmf1uk1kblv1oz

Feel free to critique.

Maybe I'll give stuff like that another go sometime this summer. I'll probably be a lot better at it …

{Downieville} Devlog #4: Animation, Smell, & Dying.

Posted by Mush on Aug. 1, 2013, 12:57 p.m.

Animation

Updated the walk. Slingshot is very rough. Working on jump animation.

Next animations to do: TRANSITION FRAMES, crawl, grab/climb ledge.

Smell

Smell will play an important role in the game. Things will make you smelly, and other things will make you less smelly. Your level of stink determines the …

Poll teim

Posted by Alert Games on July 31, 2013, 11:09 p.m.

Quick blog tonight.

What would you like to see?

A) A menu designer that has different interface styles, customizable graphics, and exports code. It may also export to Parakeet, which will import right into your project.

B) Particle Designer 3. PD2 was great for generating particle code, but what if …

{Downieville} Devlog #2: Logo, gui, animations.

Posted by Mush on July 31, 2013, 7:06 p.m.

Messing around with the HUD.

I've been making great progress on the assets and design of this game. Next blog will be focus on game design and mechanics.

Rise of the Triad (2013)

Posted by death on July 31, 2013, 3:36 p.m.

Interceptor just released a remake of the classic Rise of the Triad today! I had already pre-ordered the game earlier so i got to install it right away. Also, if you had pre-ordered the game you got the original Rise of the Triad for free as well.

If you don't …

[Downieville] Storyboard #1: "A Cold Opening"

Posted by Mush on July 30, 2013, 4:10 p.m.

Even newer sprite:

Also, I posted my landscape to pixeljoint!

http://www.pixeljoint.com/pixelart/79725.htm

Rate and favorite if you so desire :)

Completition and 64DCG Stuff

Posted by Castypher on July 29, 2013, 4:10 p.m.

Hello all. I'm glad to have set aside the past two weeks to dedicate to playtesting and feedback. Some of the results were very good and I can see a few people felt genuinely grateful for the advice and can now zero in on their issues and finish their games. …

64wrimo: Summit

Posted by F1ak3r on July 29, 2013, 4:08 a.m.

About three days left. I think we can start critiquing (and I'm planning to read everything just as soon as I can) now.

I've learnt that even with a vastly diminished wordcount goal, writing is difficult and time-consuming. I'm happy that I wrote as much as I did, but I …

Some algorithmic art and updates

Posted by aeron on July 29, 2013, 4:01 a.m.

It's been a while since I've lost the pen to my drawing tablet (has it been half a year? I really need to just buy a new one). I'm pretty sad that I no longer get to practice drawing on the computer but that doesn't mean I can't still experiment …

Blocks, Dots, Lines And Things

Posted by Praying Mantis on July 28, 2013, 6:01 a.m.

Blocks

Terriaria 1.2 is coming out soon, and members here supposedly want to have a marathon when it does. To be topical, here are some screenshots of my pre-hardmode Terraria world, which I poured a lot of time into a few weeks ago.

My small house with a toggleable entrance …