Recent Posts

64wrimo: Summit

Posted by F1ak3r on July 29, 2013, 4:08 a.m.

About three days left. I think we can start critiquing (and I'm planning to read everything just as soon as I can) now.

I've learnt that even with a vastly diminished wordcount goal, writing is difficult and time-consuming. I'm happy that I wrote as much as I did, but I …

Some algorithmic art and updates

Posted by aeron on July 29, 2013, 4:01 a.m.

It's been a while since I've lost the pen to my drawing tablet (has it been half a year? I really need to just buy a new one). I'm pretty sad that I no longer get to practice drawing on the computer but that doesn't mean I can't still experiment …

Blocks, Dots, Lines And Things

Posted by Praying Mantis on July 28, 2013, 6:01 a.m.

Blocks

Terriaria 1.2 is coming out soon, and members here supposedly want to have a marathon when it does. To be topical, here are some screenshots of my pre-hardmode Terraria world, which I poured a lot of time into a few weeks ago.

My small house with a toggleable entrance …

Cosine's completititition reviews

Posted by Cosine on July 26, 2013, 1:36 p.m.

Nothing I wrote is really coherent, just a bunch of bullet points

Abysmal (Hora?)

-Took me a while to get a grasp on the perspective

-Pretty fun

-You should put more of an emphasis on getting coins, I spent most of the time trying to reach the top without any …

Spikes Game Reviews :D

Posted by spike1 on July 26, 2013, 1 p.m.

I noticed everyone reviewing some games and found out there had been a competition, so i'm not sure if I should be reviewing, but anyway :D

My Reviews :D

Abysmal

Blob: Invasion

Regions

I will review the rest of the games tommorrow :)

Btw, if you know how to use …

Entry reviews, Pirated ver.

Posted by Pirate-rob on July 25, 2013, 10:04 a.m.

Sorry if this is written badly, copied it straight from notepad.

Abysmal-

It's very fun and feels like a survival game in an arcade game.

Bugs:

The top levels of the world go invisible, though I can still jump on them.

Questions:

-Performance was good except when the game was …

Simulation ceiling

Posted by aeron on July 25, 2013, 3:14 a.m.

What baffles me most about human advancement is that no matter what point in history you happen to have been born, chances are during your lifetime you will be bear witness to mankind making great leaps in technological capability. This experience is fundamentally the same across generations, despite the apparent …

64Completition reviews (colseed)

Posted by colseed on July 24, 2013, 8:42 p.m.

Done in alphabetical order, since that's how they were listed.

—— Abysmal (Polystyrene Man) ——

I am a little green dude with sunglasses. I spend my first in-game moments jumping on rooftops, then run upwards, jump on a red platform button, get grav-lifted to another red platform, jump to a …

64DCG Signup and Character List

Posted by Castypher on July 24, 2013, 7:47 p.m.

Okay guys, so 64DCG has had pretty good reception, which means that as promised, it's time to get to the character list. Several characters have already been decided, but this is an opportunity for you guys to have a say in how you appear in the game.

There are some …

Irony and Updates

Posted by Ethelon on July 22, 2013, 2:31 p.m.

Hey 64D.

Again it seems I only remember to pop back around when I do something related to the good ol' days with Gamemaker (Played a full game of Project Scarlet last night).

—–

Quick advertisement.

"I'm surprised you didn't mention Scarlet. Do you still play that?" - Kamira

As …