Recent Posts

Poll teim

Posted by Alert Games on July 31, 2013, 11:09 p.m.

Quick blog tonight.

What would you like to see?

A) A menu designer that has different interface styles, customizable graphics, and exports code. It may also export to Parakeet, which will import right into your project.

B) Particle Designer 3. PD2 was great for generating particle code, but what if …

{Downieville} Devlog #2: Logo, gui, animations.

Posted by Mush on July 31, 2013, 7:06 p.m.

Messing around with the HUD.

I've been making great progress on the assets and design of this game. Next blog will be focus on game design and mechanics.

Rise of the Triad (2013)

Posted by death on July 31, 2013, 3:36 p.m.

Interceptor just released a remake of the classic Rise of the Triad today! I had already pre-ordered the game earlier so i got to install it right away. Also, if you had pre-ordered the game you got the original Rise of the Triad for free as well.

If you don't …

[Downieville] Storyboard #1: "A Cold Opening"

Posted by Mush on July 30, 2013, 4:10 p.m.

Even newer sprite:

Also, I posted my landscape to pixeljoint!

http://www.pixeljoint.com/pixelart/79725.htm

Rate and favorite if you so desire :)

Completition and 64DCG Stuff

Posted by Castypher on July 29, 2013, 4:10 p.m.

Hello all. I'm glad to have set aside the past two weeks to dedicate to playtesting and feedback. Some of the results were very good and I can see a few people felt genuinely grateful for the advice and can now zero in on their issues and finish their games. …

64wrimo: Summit

Posted by F1ak3r on July 29, 2013, 4:08 a.m.

About three days left. I think we can start critiquing (and I'm planning to read everything just as soon as I can) now.

I've learnt that even with a vastly diminished wordcount goal, writing is difficult and time-consuming. I'm happy that I wrote as much as I did, but I …

Some algorithmic art and updates

Posted by aeron on July 29, 2013, 4:01 a.m.

It's been a while since I've lost the pen to my drawing tablet (has it been half a year? I really need to just buy a new one). I'm pretty sad that I no longer get to practice drawing on the computer but that doesn't mean I can't still experiment …

Blocks, Dots, Lines And Things

Posted by Praying Mantis on July 28, 2013, 6:01 a.m.

Blocks

Terriaria 1.2 is coming out soon, and members here supposedly want to have a marathon when it does. To be topical, here are some screenshots of my pre-hardmode Terraria world, which I poured a lot of time into a few weeks ago.

My small house with a toggleable entrance …

Cosine's completititition reviews

Posted by Cosine on July 26, 2013, 1:36 p.m.

Nothing I wrote is really coherent, just a bunch of bullet points

Abysmal (Hora?)

-Took me a while to get a grasp on the perspective

-Pretty fun

-You should put more of an emphasis on getting coins, I spent most of the time trying to reach the top without any …

Spikes Game Reviews :D

Posted by spike1 on July 26, 2013, 1 p.m.

I noticed everyone reviewing some games and found out there had been a competition, so i'm not sure if I should be reviewing, but anyway :D

My Reviews :D

Abysmal

Blob: Invasion

Regions

I will review the rest of the games tommorrow :)

Btw, if you know how to use …