Recent Posts

64wrimo: Camp III

Posted by F1ak3r on July 22, 2013, 12:14 p.m.

Just over a week left. Whether you finish or not, regardless of how much you write or don't write this week, be pleased that you've started something. As for me, I'm back at university as of this week, so the work's going to pick up again shortly, but I'm still …

64Digits Red faction

Posted by Moikle on July 22, 2013, 10:13 a.m.

Hey guys! we haven't played anything as a community other than minecraft for a while, and all the other things we played have been long, survival type games like terraria/minecraft/ftb.

I was playing Red Faction Guerilla alone the other day and I was reminded of how awesome the multiplayer was. …

Taizen Chisou's Everything Update

Posted by Taizen Chisou on July 21, 2013, 10:29 p.m.

Behold, I am still alive! This is my first blog in over a month, so I'll try to keep it ultra-condensed for those of you who only vaguely remember me:


Life: Okay

Work: Ending 7 August 2013

School: Community college (only for a year or two)

Video games: I got …

Menus and PASSPHRASE (f the haters!) + Warped Tour

Posted by Alert Games on July 20, 2013, 11:47 a.m.

So I had this idea of menus for GM:

What if you were able to use cool textboxes and buttons for your game, with barely any effort at all? On top of that what if you were able to send this information to a server using pretty much industry standard …

Kilin's Completition Reviews - Part 1

Posted by Castypher on July 20, 2013, 1:07 a.m.

Firebug

I was very confused to see that you didn't just add polish and new levels to an already functional game. You really remade the entire thing from scratch. While the old game felt stable as a minigame, the rework seemed to bring a lot to the table, even though …

DEF-JAM #1: PROCEDURAL REAL-TIME RPG

Posted by Acid on July 19, 2013, 3:44 a.m.

EDIT: I FINISHED

(Embedded Video)

Going to do a mini-game jam tomorrow as a confidence booster/distraction.

I might stream it. Not sure yet.

Theme: Procedural Real-Time RPG

Time Period: 5 Hours

You guys can join in too - the above are the only restrictions. Submit when you feel like. :D …

64DCG Revisited

Posted by Castypher on July 17, 2013, 6:48 p.m.

The presence of this blog officially means I'll be sticking around after the Completition. You guys have shown me exactly what I was trying to prove to myself – that 64Digits can keep the same motivation, productivity, and interest in each other that it always has.

Just so everyone is …

Occupation

Posted by aeron on July 17, 2013, 5:17 p.m.

Well well, it's been a good while since I posted an update. I've been searching for stuff to do since my last game project went underwater (the artist on our project jumped ship and everyone else shortly followed). That leaves me sort of in limbo, but it's probably for the …

Mush (mockup inside)

Posted by Mush on July 17, 2013, 1:54 a.m.

So much has happened since I was last here, but I shall spare you with the personal details.

I love game making. My problem, that I know many of you share, is actually completing a game. Every time I work on a project I get frustrated with the programming side …

64Completition - The Entries

Posted by Castypher on July 16, 2013, 2:01 a.m.

PLEASE READ:

These are the entries so far. Most of them are unfinished but it's your job to help them figure out what to do and what to focus on. Each member will be required to give feedback on at least five games unless it is believably not within your …