Recent Posts

Shattered World - Update

Posted by Yaru on Sept. 17, 2012, 5:47 a.m.

Just updated Shattered World. Found here: http://www.64digits.com/games/index.php?cmd=view_game&id=5595

Full list of changes:

- Added more names to the list of random names your

enemies will get. It now reaches 890 names, 438 of which

are male names (aka 452 female names). This time I've

gotten hold of more japanese and arabian …

This is not my style (S4D)

Posted by Castypher on Sept. 16, 2012, 5:15 p.m.

Just because everyone else is doing it:

No real time to develop for this since I'm stuck doing math and tech writing homework and will be for the rest of the semester. What was I thinking?

Oh well, here's what I've got so far:

- 8-frame walking animation

- 12-frame …

Borderlands 2

Posted by JID on Sept. 16, 2012, 12:19 a.m.

i wanna play it

i beat it.

JID

Future Residence

Posted by TDOT on Sept. 15, 2012, 11:25 p.m.

So me and my girlfriend watched Iron Man the other night. Personally I love this movie, but I know a lot of people weren’t too impressed. Anyway, I found myself fantasizing not about the suit, but about his house. More specifically, the way his house was essentially run by these …

S4D: I think I'm going to regret this.

Posted by Amarin on Sept. 15, 2012, 6:48 p.m.

So I had the genius idea of making a 3D game with Unity for this contest. What was I thinking? I don't even have a whole lot of time to do this. It's going to be a hack & slash sort of game, and I'm hoping to have some nice, …

First real blog... yippee

Posted by Littlebear on Sept. 15, 2012, 2:57 p.m.

So I wanted to write a longish blog now for the past while instead of just lurking the whole time and it seems finally my time has come.

(Just before the real blog starts one question, why is it that when you have this amazing blog planned out the moment …

Progress? Nah. None here...

Posted by Astryl on Sept. 15, 2012, 11:46 a.m.

So I'm late to the party and I haven't quite started my competition entry yet. Though I have been experimenting with something involving 8 meters of hose and a lighting engine :3

I've already made the decision to make a simple platformer this time round; I'm still working on …

S4D progress

Posted by Ferret on Sept. 15, 2012, 4:43 a.m.

[9/15 2:43 am]

Mock Up:

Actual size.

Blown Up to correct resolution. (right click and view in other tab for full blow up)

Edit: I forgot to keep updating this, though to be fair the visuals haven't been changing much lately.

[10/21 12:32 am]

First Screenshot

(resized)

I have a …

Runny mockup, other details (PKMNxEVA)

Posted by S3xySeele on Sept. 14, 2012, 10:03 p.m.

Here's a quick mockup of what the battle screen in Pokemon Purple is going to look like, more or less:

I decided to opt for a slightly larger and widescreen resolution for Pokemon Purple, instead of sticking with the standard GBA resolution. 300 x 180 isn't too drastically different from …

Greenlight

Posted by TDOT on Sept. 14, 2012, 2:32 p.m.

So it's been a mighty long time since I've created a blog. I feel like such a lurker, reading random blogs from time to time D:

Since it seems to be the cool thing lately for long vacationed members to post blogs, I figured "Eh…why not?"

I'm sure you'll be …