Recent Posts
I was a fool to do this...
Posted by Astryl on March 15, 2012, 2:16 a.m.
And in typical Mega style, I shall continue anyway.
Almost funny how these competitions keep cropping up, just in time to distract me from my other projects; all my own fault, of course.So, with a title in hand, I set forth to craft Search for the Transvestite Dungeon. …[l56] Perc. Analysis (pt. 2)
Posted by leemcd56 on March 15, 2012, 1:56 a.m.
Analyzing On-field Percussion Arrangement
Part 2
Warning: This is a really long blog, and there is no TL;DR. A lot of time was put into writing this blog.
Continuance:In the last blog, we went over the importance of the percussion section, and we analyzed setting up the percussion section …[GM Question] Generating a thumbnail preview
Posted by Glen on March 14, 2012, 10:30 p.m.
I'm working on a pc application that handles content within it's subdirectories. I need to find a way to display a list of videos in thumbnail format by generating an icon out of the video itself. Have a method you'd like to suggest? I just need a image from the …
GameDev Studio V0.0.3
Posted by brett14 on March 13, 2012, 11:55 p.m.
Gamemaker is a really cool application, but runs on a closed source engine, and is not the fastest thing around. That got me thinking, why not make my own gamemaker? That's exactly what I went ahead and did, and almost a year later I have GameDev Studio.
Website link: http://gamedevstudio.yolasite.com/ …[l56] Perc. Analysis (pt. 1)
Posted by leemcd56 on March 13, 2012, 11:36 p.m.
Analyzing On-field Percussion Arrangement
Part 1
Warning: This is a really long blog, and there is no TL;DR. A lot of time was put into writing this blog.
Background:As I have in several of my previous blogs, this blog contains a lot of content about un-pitched percussion instead of …Telling Them [arts contain a bit of nudity]
Posted by Eva unit-01 on March 13, 2012, 10:11 p.m.
(Embedded Video)
So guys, been a while since my last blog. So I'll keep it short of crap and get to the goods.Here's some work I've done while MIA.These were done in my figure drawing class, meaning they are all from life, using either a skeleton, models, or …
Posted by frenchcon1 on March 13, 2012, 12:04 p.m.
From: Mat
To: Virulent HorizonSent: February 21, 2008 at 02:49 PMSubject: BAS NAOJOIN THE BAS NAO!!The next PirreLunacy Star Second 0.6 Release
Posted by Taizen Chisou on March 12, 2012, 8:07 p.m.
There is now a new version 0.6.It includes high score support, two new player shot types, faster loading time (audio is external now), as well as having a new main menu system.Should I stick it into the 64d database now (seeing as it's a liiiiitle more complete) …





