Recent Posts
Electro/dub kick experiments, IDE progress
Posted by Carlos508 on Nov. 18, 2011, 9:13 a.m.
My roommate is showing me some experiments he's doing with the kick sound you hear in electro/dub style music - you know that heavy heart pounding sound that lingers a for a moment or two.
(Embedded Audio)DarkMatter from the GMC has been helping me come up with a design …You probably thought this blog was real.
Posted by Small Cows on Nov. 18, 2011, 1:24 a.m.
NOPE.
Chuck Testificate.
It's a new banner
Posted by Taizen Chisou on Nov. 17, 2011, 8:11 p.m.
yay, i am fashionable
(download the screensaver used to make it [WINXP ONLYYYYY] here)oh wait, were you expecting more blog content
yaykujyhgkti678?
Posted by JID on Nov. 17, 2011, 12:37 a.m.
kujyhgkti678?IEGH5REIHNWJGKEDMFSOMKEO43LY,.TR;E.UI6O5KE05JY3T4LSM;TGE,PHTKLI67[PTKIWO4GJ5J3W0TYLG,LRFESGF.SE,GSELOKYJUI24IHN9UTYHNJEQKMKQAMR4WOAMPOAJEOWTG49IUB3HWYNIOAWDELQW,.RFLT,JUO5ETMKH0E4RJIQ83JERJF4QW.>:(
I love me some Modeling!!!
Posted by GreenNex on Nov. 16, 2011, 9:39 p.m.
Hey there all! Its time for another little update. Well at my college im taking an intermediate maya class. We are modeling an original character. Halfway through the semester I decided to restart my model and Im glad I did. Here is a sample of how its turning out so …
Reducing difficulty with checkpoints
Posted by Cosine on Nov. 16, 2011, 7:10 p.m.
Copied/slightly modified from a post I made on Steam community forums:
Quote:
With every danger, the player will either pass or fail. Suppose upon every failure the level is reset for simplicity's sake. There is a probability for each danger: For x number of times that the player tries, how …
a blog from math class
Posted by Taizen Chisou on Nov. 16, 2011, 2:41 p.m.
IMAGINARY NUMBERS
Although srsly I'm not doing anything in this class.I have my phone out and am posting a pointless blog.I've come to wonder this.I don't do a bit of the work in this class, but I'm getting 93s and 97s on the tests.This is my …
It has nothing special about it's appearance, and I …