Recent Posts
kujyhgkti678?
Posted by JID on Nov. 17, 2011, 12:37 a.m.
kujyhgkti678?IEGH5REIHNWJGKEDMFSOMKEO43LY,.TR;E.UI6O5KE05JY3T4LSM;TGE,PHTKLI67[PTKIWO4GJ5J3W0TYLG,LRFESGF.SE,GSELOKYJUI24IHN9UTYHNJEQKMKQAMR4WOAMPOAJEOWTG49IUB3HWYNIOAWDELQW,.RFLT,JUO5ETMKH0E4RJIQ83JERJF4QW.>:(
I love me some Modeling!!!
Posted by GreenNex on Nov. 16, 2011, 9:39 p.m.
Hey there all! Its time for another little update. Well at my college im taking an intermediate maya class. We are modeling an original character. Halfway through the semester I decided to restart my model and Im glad I did. Here is a sample of how its turning out so …
Reducing difficulty with checkpoints
Posted by Cosine on Nov. 16, 2011, 7:10 p.m.
Copied/slightly modified from a post I made on Steam community forums:
Quote:
With every danger, the player will either pass or fail. Suppose upon every failure the level is reset for simplicity's sake. There is a probability for each danger: For x number of times that the player tries, how …
a blog from math class
Posted by Taizen Chisou on Nov. 16, 2011, 2:41 p.m.
IMAGINARY NUMBERS
Although srsly I'm not doing anything in this class.I have my phone out and am posting a pointless blog.I've come to wonder this.I don't do a bit of the work in this class, but I'm getting 93s and 97s on the tests.This is my …Scary Four Digits 2011 NOMINEES (STOP UNPINNING THIS)
Posted by Toast on Nov. 16, 2011, 6:31 a.m.
Banner by Mush!Competition ResultsWednesday the 16th of November 2011, 12:26pm GMTSo the results for the nominations are in. 16 people voted on 17 games. So if the game you liked didn't get nominated, and you didn't vote… well, you only have yourself to blame, don't you. …Shh.
Posted by Taizen Chisou on Nov. 15, 2011, 9:25 p.m.
Quit stalking my effing page D:<
Lunacy Star 1.0 is slated for early 2012.Starting next week, special 'advance' 0.7a version downloads will be available to those who ask, preceding the public release of 0.7b- think of it as more of an open test than the two people it is …64DCG - Devlog 1 - Character Details and Briefing
Posted by Castypher on Nov. 15, 2011, 7:35 p.m.
64DCG - 64Digits Community GameI should come up with at least a working title eventually. But anyway, I'm debating between doing regularly scheduled devlogs and just keeping it secret until I'm closer to release. I'll leave that up to you guys.So we've already got a little interest here. …
I made a menu
Posted by Taizen Chisou on Nov. 15, 2011, 5:14 p.m.
:O
D:
:)
:D
Jesus, you have no idea how hard it is to make a main menu.I think I'm about to cry, I'm so happy about this.Here's the kicker: it works.Never before has something implemented gone off without a hitch.short blog is short and I …
It has nothing special about it's appearance, and I …