Recent Posts

Updates, new demo, more demoing.

Posted by Scott_AW on March 18, 2011, 1:01 p.m.

http://64digits.com/users/Scott_AW/bs031811.zip

I can have actual voxel weapons, which is nice! There is some clipping issues with them but theres also positive clipping like with water surfaces.

So far the weapon and shield aren't really setup, just displayed. You can put them into action positions by pressing left or right mouse …

640x4096 409kb No Thumbnail

Posted by Kenon on March 18, 2011, 7:25 a.m.

EDIT FINE HERE'S A TRANSCRIPT:

Sup 64d

This is Kenon with another Blog, a hard to read one!

Bored w/ Tablet

So anyways I've been working on some stuff in Hammer (Piece of Shit level design program) and I'm making a cool level for TF2 called Petrol.

<Screen from in …

DOOM NIGHT. And some sculpture.

Posted by Praying Mantis on March 18, 2011, 2:15 a.m.

I've never played the original DOOM before, and recently remembered that it was most imperative that I do so, so I bought the original DOOM on Steam, and tonight I'm loading up on snacks, finding a comfortable place to sit, prepping a music playlist for while I play the game, …

U AIN'T FROM ROUND HER. GET THA FUCK OUT MAH HOOD.

Posted by JID on March 18, 2011, 12:38 a.m.

I MEAN IT, NIGGA. >:V

DONE U B DIREESPEKTEN ME IN MAH HOOD, WIT YO BITCH ASS.

MUTHAFUKKA.

U CUMMIN UP N MAH SHIT.

NOW GIMMEH MAH BUKKET OF FRIED CHIKKEN FO I KEEL YO ASS.

JID

Game Video

Posted by DesertFox on March 17, 2011, 11:04 p.m.

Holy crap, I've got a video!

(Embedded Video)

This is just a video capture test of my Android game-in-development, showing an early view of the action. Here you can see 3 types of enemies in their 4 levels of incarnation - Quadlasers, Spitters, and Wavers. This video is a bit …

Hello im New

Posted by MegamanWarrior on March 17, 2011, 5:39 p.m.

Hi there my Name is MegamanWarrior … though i personally rather not give my real name away…. But i am new… after like 100 days+ ive finally been Accepted onto the site ^-^… well ill see you around i guess :D

The Immense Structure of Programming Languages

Posted by Gramarye on March 17, 2011, 2:02 p.m.

It was a long while ago, I think in a Blitz Basic book (How to Make Games!), that I first read about compilers. Probably most of you know, but a compiler takes a programming language and converts it (typically) to machine language, so that the computer can run it.

The …

WAT. (Also, awesome :D)

Posted by anthonyloprimo on March 17, 2011, 3:28 a.m.

routine_death();

The above is a script-in-progress. All the stuff that happens when you "die" in WinBall, condensed into a nice tasty package. Err, condensed into a nice simple script, rather.

mmmm…. code… *drools*

…anyways…..

Aside from screenshots (below), any progress has been slow (I actually only just started working on …

Moar pixels!

Posted by DesertFox on March 16, 2011, 7:15 p.m.

So…

Blogging…

Let's begin!

Four score and seven years ago our fathers brought forth on this continent a new nation…

Wait. That's not very original!

Okay, plan B!

So this is what I am currently working on:

Oooh shiny main menu!

A pixelly-ish vertical shooter for Android. I know I'm …

Finally arrived at 64D

Posted by AndrewB on March 16, 2011, 7:07 p.m.

Well, I've finally been registered on 64D, after a long time of waiting. But thanks to Ferret for sorting all that out for me!

Well, I guess I better say some information about myself. I'm a 19 year old with a high ambition for game design and programming. I program …