Recent Posts

M4 Assault Rifle an' Such

Posted by firestormx on July 30, 2010, 5:47 p.m.

So since my girlfriend decided to break my silence, I guess I might as well write a follow up, with what's been going on in my life.

The only thing really interesting, is that I've been getting into airsoft and paintball with some guys at work. I bought this:

It's …

New Blog Entry

Posted by Misconstruct on July 30, 2010, 5:02 p.m.

Ok, so originally I had planned on buying an iPhone 4. But Apple won't let me buy it on their website for the time being, and I'm too lazy to get it elsewhere. So I guess i'll have to wait for now.

So instead, I decided to drop $250 on …

Internet Stranger Project

Posted by Theonlywonderboy on July 30, 2010, 2:12 p.m.

This is an idea that I had last night, and have put into affect today. Here's the description i wrote for the site:

"The world is full of interesting people, but finding them isn't always the easiest thing. The internet has has made this task much easier, but there are …

More mocking upping

Posted by Mordi on July 30, 2010, 4:33 a.m.

…and a tune.

Listen to this with your… left toe: For Marie wip.mp3

It's another Xerxes-remix.

HUD and some UI elements.

I'm thinking it's a bit too colorful down there. But color can also be a good thing…

Doors! Almost...

Posted by Scott_AW on July 30, 2010, 3:47 a.m.

I have working doors now in The Crawl, voxel RPG.

Mostly, they currently just swing instantly open and seem to be a little off, as in they come off the frame…so I'll have to figure if its the model origin or my coordinates.

Any, it works in automated mode. Upon …

Imperial II-Class Star Destroyer Renders

Posted by Darthvender on July 30, 2010, 12:42 a.m.

Well sir, since summer started I've been working on a VERY highly detailed model of an Imperial II-Class Star Destroyer in Google Sketchup. I mean VERY, VERY detailed. She's at a 1:1 ratio, meaning she's almost exactly 1600 meters long.

I've been going into intense detail along the hull, studying …

Progress on GameGame

Posted by KaBob799 on July 29, 2010, 4:23 p.m.

GameGame is a temporary name for a game I started earlier this year with simple graphics, simple audio and simple gameplay. I want it to be my first finished game project, so simplicity is the key because normally I just keep adding more and more ideas. I'm starting to really …

Well, still not dead!

Posted by Scythetastic on July 29, 2010, 2:27 p.m.

Uh, hey, guys! I've had more important crap to do than blog lately, and 64D has sort of fallen off my radar, so I've been away for a while. Kudos on the new digs.

News…. well, let's see. I graduated high school, I have a full-time job (Subway, but it …

This time I made an in-game mock-up

Posted by Mordi on July 29, 2010, 12:37 p.m.

The style of the HUD clashes with the in-game style. I have no skills when it comes to doing character and objects in semi-realistic style, so I went for a more cartoony style.

Again, just meant to show off a concept.

I was thinking of an RPG where you walk …

A New Banner, Extreme Pong, and Some Random Thought

Posted by Infinity_Plus on July 29, 2010, 11:19 a.m.

I don't have much available to me, aside from the wonderful tools the internet can provide, so I've spent a whopping six minutes using an online tool to make a new, clean, boring banner.

Aside from my new banner, I've been tinkering with my Pong engine to make it a …