Recent Posts

Doors! Almost...

Posted by Scott_AW on July 30, 2010, 3:47 a.m.

I have working doors now in The Crawl, voxel RPG.

Mostly, they currently just swing instantly open and seem to be a little off, as in they come off the frame…so I'll have to figure if its the model origin or my coordinates.

Any, it works in automated mode. Upon …

Imperial II-Class Star Destroyer Renders

Posted by Darthvender on July 30, 2010, 12:42 a.m.

Well sir, since summer started I've been working on a VERY highly detailed model of an Imperial II-Class Star Destroyer in Google Sketchup. I mean VERY, VERY detailed. She's at a 1:1 ratio, meaning she's almost exactly 1600 meters long.

I've been going into intense detail along the hull, studying …

Progress on GameGame

Posted by KaBob799 on July 29, 2010, 4:23 p.m.

GameGame is a temporary name for a game I started earlier this year with simple graphics, simple audio and simple gameplay. I want it to be my first finished game project, so simplicity is the key because normally I just keep adding more and more ideas. I'm starting to really …

Well, still not dead!

Posted by Scythetastic on July 29, 2010, 2:27 p.m.

Uh, hey, guys! I've had more important crap to do than blog lately, and 64D has sort of fallen off my radar, so I've been away for a while. Kudos on the new digs.

News…. well, let's see. I graduated high school, I have a full-time job (Subway, but it …

This time I made an in-game mock-up

Posted by Mordi on July 29, 2010, 12:37 p.m.

The style of the HUD clashes with the in-game style. I have no skills when it comes to doing character and objects in semi-realistic style, so I went for a more cartoony style.

Again, just meant to show off a concept.

I was thinking of an RPG where you walk …

A New Banner, Extreme Pong, and Some Random Thought

Posted by Infinity_Plus on July 29, 2010, 11:19 a.m.

I don't have much available to me, aside from the wonderful tools the internet can provide, so I've spent a whopping six minutes using an online tool to make a new, clean, boring banner.

Aside from my new banner, I've been tinkering with my Pong engine to make it a …

Merging 64digits blog with blogger blog?

Posted by mazimadu on July 29, 2010, 9:39 a.m.

As the above title suggest, I was wondering if it were possible to merge my blogger page with my 64 digits page via php. The reasoning for this is simple. I really, really hate having to type a blog on my page, only to copy and paste it into 64 …

League of Legends?

Posted by Castypher on July 28, 2010, 6:08 p.m.

Apparently anytime I write a devblog, it fails. Oh well.

I've been seeing talk of this game around 64D. Since I don't have a decent online game to play, I thought I'd download it. Pretty cool as far as I see. I love RTS games. But there's one problem.

After …

Hello World!

Posted by Infinity_Plus on July 28, 2010, 2:59 p.m.

Hello, 64Digits!

I'm joining today, although I've been working with Game Maker since version 4.0 and have followed its progress as it grew older. I have no completed games to speak of, nor am I a master of GML by any means, but I do hope to be an active …

Anti-Hack Strategies [Design Article]

Posted by Glen on July 28, 2010, 11:19 a.m.

So yea, I used to write design articles in the GMC for the Game Design section. It's been awhile since I last wrote my Online Games article and lately I've been working with clients and servers and have many ideas to share with people concerning the oh so favorite topic …