Recent Posts

An Unfinished Project

Posted by Treebasher on Jan. 24, 2016, 9:07 p.m.

For the sake of closure, I want to make a development blog about a dead project of mine from 2013. It is the last "big" project I worked on. Perhaps I will pick it up again some day, but for the time being, I am working on other things.

If …

Some Inspiration

Posted by Astryl on Jan. 24, 2016, 3:50 p.m.

Not the kind of thing I usually post, but I was digging through my bookmarks and found this excellent comic framing a quote by Ira Glass.

I originally found it on a South African game development forum that I was thinking of posting my work on during the dead-period early …

Need help!

Posted by Phoebii on Jan. 24, 2016, 11:55 a.m.

I have just released new Sector Six combat test version, I want for people to test new combat and tell me what they think about it.

Ferret and Reiddsan! You both have said that Sector Six combat sucks, so it would be really interesting for me to hear what you …

I crave ambition

Posted by mazimadu on Jan. 21, 2016, 11:10 p.m.

I don't want to sound like a spoil sport since I just got back after a couple of years, but I need to get this off my chest. I was recently playing The Cleaner and Seiklus and got a flood of nostalgia playing these. It made me recall the years …

Sure took me long enough

Posted by mazimadu on Jan. 20, 2016, 10:04 p.m.

And I am back, again. I am honestly surprised this site is still up.

With 2016 on the horizon, I feel now would be a good time to get back to blogging. I always thought that a good blog was one that has a lot of things in it with …

Hello, America.

Posted by Treebasher on Jan. 17, 2016, 10:08 p.m.

No, I'm not some strange new kid from a mysterious and remote land. Like Antarctica. Although that would be tight.

I've actually been around 64Digits for quite a while. I can't speak for sure, but I believe I joined the community right around the switch from V1 to V2. Some …

Echo #21: New combat test is coming!

Posted by Phoebii on Jan. 17, 2016, 1:22 p.m.

Combat overhaul is going very well!

This week I have modernized veteran and implemented shielding ability.

New veteran has six breakable segments - two small cannons in front and four side protrusions.

Cannons fire missiles and soak damage, while protrusions are veteran's weak spot.

Destroying protrusions is hard, but it's …

Nothing

Posted by Treebasher on Jan. 15, 2016, 1:50 a.m.

I wish it were though.

zPlat in Retrospect - The Engine That Tried to be a Tutorial

Posted by KNZone2 on Jan. 14, 2016, 12:32 a.m.

I made zPlat because nobody else was really making a platformer engine of its kind. The key difference was not in what it offered in terms of functionality, but what it offered in terms of intent. If you go to zPlat's submission page, you'll see that the one screenshot I …