Recent Posts

Fiender Sucks²³

Posted by sk8m8trix on Feb. 8, 2008, 4:52 p.m.

So you ever see those game makers that are uber fail, you try to be nice by posting a huge comment about all the things they did wrong, yet all they do is delete it because they know that you're right and they want people to play their game.

Well …

Idle Animation

Posted by Mush on Feb. 8, 2008, 12:32 p.m.

New update from the fighting game I talked about in my last blog. I've just completed version one of an idle animation. I still have to animate the shoes, arms, add folds in the shirt, etc.

[EDIT]:

Here's version 2:

__________________

It seems like most the submissions of the competition …

Not a Good-bye Blog

Posted by ESA on Feb. 8, 2008, 11:34 a.m.

It’s been nearly a month since I last wrote something.

Okay, moving on.

What I’ve been up to

I haven’t worked on my own game too much recently. I’ll get to that later. Fabio is nearing completion with his exploration-platformer. You play as a little guy who has to rid …

ESA

For the money?

Posted by Lapixx on Feb. 8, 2008, 10:05 a.m.

I don't know why, but somehow games are finished long before they are released. Perhaps they need to test it, you could think. But no, they are finished. Like REALLY finished. For example: The PC version of Assassins Creed. Some of you already know that it will be released in …

[t] screenshot barrage not rly lol

Posted by thernz on Feb. 8, 2008, 5:31 a.m.

See? Not really much of a screenshot barrage. It looks better in motion anyway.

The game now has ladders and Xiaoai isn't wearing that ugly neony teal yellow color scheme. Now it's black with red and purple. I made myself a goal to make Xiaoai the cutest anime girl who …

Roguelike Field of Vision + 1DRL

Posted by beam on Feb. 8, 2008, 2:35 a.m.

One of the main problems with ICOM is that the player can only see a one square distance around him, and I'm sure that makes playing the game annoying for everyone. While I'm sad to say ICOM is discontinued, my forthcoming project takes what I've learned from it and makes …

{F} Progress report.

Posted by Fabio on Feb. 8, 2008, 12:23 a.m.

STILL ACCEPTING BODY FANART

http://www.twisterghost.com/tnet/body/index.tn

Well, Body's almost done. Almost. Since I last blogged, here is what has been added/changed;

-Co-Op mode for campaign

-Over 10 interchangeable character skins

Co-Op is huge, it is a simple hotseat form, but it's definetly a new experience in comparison to the single player …

i'm back :D

Posted by NeutralReiddHotel on Feb. 7, 2008, 11:19 p.m.

I actually never left.

64Digits
I miss the way it used to be. Real bad. I don't miss my nooby-ness, though. I guess that's the only really good thing that's gone.

I can't explain it, I guess 64D wasn't as boring as it is now because it actually had a …

TODO: Good Title Here

Posted by drspazz on Feb. 7, 2008, 7:35 p.m.

Well I'm not one for long blogs; actually, I don't usually blog at all, so this will be more of a rant of randomness on several topics. It's ugly but it gets a lot off my mind.

o————–o

Game Maker:

For those who don't know, I've moved on from Game …

$KaBlog[9]='Order The Chaos';

Posted by KaBob799 on Feb. 7, 2008, 5:54 p.m.

Been a while since I blogged, why that be? It be cause it been.

I just dont like blogging too much.

My life has been a cheeseburger lately, I dont like to eat cheeseburgers but I guess they are pretty ok. Whatever that means. Maybe I should eat a cheeseburger? …