Recent Posts

Glass Wing: COMIC BOOK

Posted by fromsoysauce on July 3, 2014, 3:06 a.m.

Not sure if this is allowed, as it's really not all that related to "game" dev. But I made a comic book that covers the beginning of the game I made for the spring contest a few months back.

Here is the link: http://fromsoysauce.com/B1_1GW.php

Here is a sample

Jaw Dropping Strange Fashion Ideas

Posted by patriciabreaux on June 28, 2014, 2:03 a.m.

How many times have you envied the stars and wanted to mimic them? Without an uncertainty the answer is 'Always!' Are we correct? Well we ought to be!

Being trendy isn't a child's play. It requires a great deal of pains to look stylish and to keep up with the …

The Grove (Technical Demo)

Posted by Gordy on June 26, 2014, 10:55 p.m.

HYPE! HYPE! HYPE!

THE GROVE adventure game

( Technical Demo 1.1a )

Info:

> Resolution = 960 x 640 (fullscreen, not scaled)

> Size = ~ 21.02 MB

> Platforms = Windows (tested only on Windows 7)

> Download = Here (.zip)

Controls:

> Mouse = Move Cursor …

Kilin the 64Remixer

Posted by Castypher on June 25, 2014, 12:57 p.m.

After many laborious months, I've finally finished my first album. I call it "The Only Album in the World With Three Tracks". I want to thank everyone for their unending support and donations as I've climbed this hell of a mountain, and for your support, I've decided to release it …

2D Light and Shadow (2/3)

Posted by aeron on June 23, 2014, 8:46 p.m.

Welcome back! In the last part I went over the use of render textures and blend modes for simple lighting. Now it is time to dive into a tangent to visit the math involved in typical 3d lighting. I'll go over the basic shading methods we take for granted when …

Cops (beta)

Posted by Hypernova on June 23, 2014, 2:41 a.m.

Trying to make a GameBoy-ish (With GameBoy Color hardware) game under Game Maker: Studio. I have finally managed to ditch Game Maker 8 and getting more used to Studio.

Here are some screenshot I have done so far (PC):

http://i.imgur.com/oyOV1kY.jpg

http://i.imgur.com/YumRX4F.jpg

http://i.imgur.com/aAF7jNO.jpg

http://i.imgur.com/pck85l6.jpg

More screeshots:

http://i.imgur.com/yoAr8V9.png

http://i.imgur.com/jQVLRKU.png

http://i.imgur.com/sEOwbDK.png

Now you …

OHJAM - 24HOURGAMEJAM

Posted by Acid on June 22, 2014, 3:32 a.m.

I'm running a 24 hour game jam, OHJAM, out of The Crawlspace Concert Club in Girard, OH. Please check it out and share it with your friends!

Now that that's out of the way, quick update:

I'm busy as hell, hence me not being around much anymore.

I'm still working …

64Completition Progress Check 1

Posted by Castypher on June 21, 2014, 12:46 p.m.

Did you forget about this? I did too. And then I didn't.

Hello, fellow Completition participants. As promised, this is the first of many two-week progress checks to see where everyone is on their games so far. These progress checks are mostly designed as a way to remind people to …

The general decline of society (INH Randon Train of Thought #1)

Posted by Powerful Kyurem on June 20, 2014, 2:12 a.m.

So, I was just relaxing tonight trying to ga all asleep contemplating, and since I can't seem to fall asleep, I might as well pass some time sharing my thoughts.

Now before I begin, I'm going to tell you my general opinion of the theory of evolution. Why is this …

2D Light and Shadow (1/3)

Posted by aeron on June 19, 2014, 7:09 p.m.

I recently ventured back into the topic of 2D lighting systems and wanted to share a couple of ways to simulate light in your game. This will be technical but not hard to grasp if you have basic graphics knowledge. First I will detail the classic blend mode approach and …